In this update13
Full notes
Full EXFIL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
EXFIL changes
Main Build 0410 CL1044
Main Branch,
We’ve rolled out Build 0410 to the Main Branch. This update brings player stats, new tactical tools, expanded weapon options, stronger AI behavior, and performance improvements.
Added
Stat Tracking
You now have a Service Record. It tracks core performance stats. You can find it on the main menu. If you want more tracked stats, tell us.
Steam post image
Deployable drone jammer
Makes drone cameras progressively fuzzier/unreadable in a ~100m radius.
Tactical razor wire
Use mousewheel to change the length when deploying. Can be destroyed by explosives.
Steam post image
VP-69 anti-personnel mineSteam post image
Tactical Ladder
You can finally reach the top shelf. Use mousewheel to change ladder angle when deploying.
SVD 'Dragunov' 7.62x54mm marksman rifle (Tigers)
PKP 'Pecheneg', 7.62x54mm LMG (Tigers)Steam post image
AI can now use grenades,
Added a PKM machine gunner to some of the AI patrols
More video settings: Global Illumination quality, Reflection Quality
Edits & Tweaks
Added more variety to AI squad sentry/patrol squad sizes,
Fix AI sentries sometimes not finding their intended guard locations,
- PerformanceReduced lifetime of NPC bodies,
Performance: massive audit of textures used in the game for memory savings,
More realistic mortar impact decal
Fixes
Mission won/loss popup now appears over the spectator UI (needs to be made prettier but mission end status is now more obvious)
Source
Changelog.gg summarizes and formats this update. How we read updates.
