Update log
Full EXFIL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Performance
- Gameplay
- UI and audio
Main Build 0410 CL1044
Main Branch,
We’ve rolled out Build 0410 to the Main Branch. This update brings player stats, new tactical tools, expanded weapon options, stronger AI behavior, and performance improvements.
Added
Stat Tracking
You now have a Service Record. It tracks core performance stats. You can find it on the main menu. If you want more tracked stats, tell us.
Deployable drone jammer
Makes drone cameras progressively fuzzier/unreadable in a ~100m radius.
Tactical razor wire
Use mousewheel to change the length when deploying. Can be destroyed by explosives.
VP-69 anti-personnel mine
Tactical Ladder
You can finally reach the top shelf. Use mousewheel to change ladder angle when deploying.
SVD 'Dragunov' 7.62x54mm marksman rifle (Tigers)
PKP 'Pecheneg', 7.62x54mm LMG (Tigers)
AI can now use grenades,
Added a PKM machine gunner to some of the AI patrols
More video settings: Global Illumination quality, Reflection Quality
Edits & Tweaks
Added more variety to AI squad sentry/patrol squad sizes,
Fix AI sentries sometimes not finding their intended guard locations,
- PerformanceReduced lifetime of NPC bodies,
Performance: massive audit of textures used in the game for memory savings,
More realistic mortar impact decal
Fixes
Mission won/loss popup now appears over the spectator UI (needs to be made prettier but mission end status is now more obvious)
Source
