Update log
Full EXFIL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Server
- Fixes
- Maps
Main Build 0408-CL794
Main Branch,
We’ve rolled out Build 0408 to the Main Branch. You get new weapons, new sights, smarter AI, sharper audio, and key fixes.
Added
VSS, 9x39mm subsonic ammo and has a built in suppressor (Tigers)
VSK, 9x39mm subsonic ammo and has its own suppressor (Tigers)
M24, .338 bolt-action rifle (Bulls)
UMP, .45 SMG (Spartans)
Added new Sights:
AKs and all new Tigers guns now have access to the PKS (7x), PSO (4x) and Kobra reflex sight. The VSK also gets access to the PU 3.5x scope.
M4S Aimpoint with 3x Magnifier (toggle with Z)
Added AI damage multiplier (%), currently only in solo play AI options,
AI behavior: NPCs may retreat from combat when overwhelmed,
Solo play: manual Redeploy button and a short timer instead of automatic redeployment and full timer
Edits & Tweaks
(server config) JSON files are now formatted on save,
NPCs now keep their weapons lowered when not in alert state,
Increased exfil helicopter audio range,
Team weapon selections are now:
Bulls: XM7, XM250, G28, M39, M24 and MPX
Dragons: M27, Mk46, SRS, M38, SRS and MP7,
Spartans: Mk17, XM250, Mk20, SRS and UMP-45
Tigers: AK200, AK201, Mk46, VSS, SRS and VSK.
Fixes
Mortars should not appear in Solo Play,
MPX and MP7 were not ejecting shell casings reliably,
Fixed chainlink fences that could not be shot through reliably (especially at Port Lobos),
Picking up attachments on the firing range would remove all other attachments,
- CosmeticJoin in Progress now respects team lockinggood especially for Co-Op if you want to ensure new players join on the same team. Admins can lock teams hovering over the team icon on the left in Lobby.
GPS with M24 or Land Drone controller was not fully on screen,
Mission intro text should not block input (should not have to wait to open Esc menu)
Known issues
Some minor typos in the loadout (UMP_45),
Camera may temporarily appear under the map right before you enter spectator
Reinforcement timer when joining in progress may read 0, but the timer is actually running
Source
