Full notes
Full Executive Assault 2 update
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Repeated intro
Hello executives,
What changed
- UI and audio
- Gameplay
- Maps
- Performance
- Fixes
Little patch today fixing a few bugs but also makes a few quality of life adjustments.
Some players noticed that ships spread across the battlefield struggled to group up at a single point as they tried to hold their formation over such a large distance. In this new patch they now all move to the point you selected and find a suitable position in a line. Holding down right mouse button to get them to face a certain direction has been kept in. Ground vehicles also now move in a similar way and when attacking buildings behave better.
Also as requested I've added in more graphic controls so you can finetune the settings to match your system needs, next time you run the game please check your graphical settings as they may have changed.
A full list of changes below:
Added new graphical settings to the options menu
Improved ground vehicle movement and precision when attacking
Pre-caches shaders to avoid stutters when playing the game for the first time
Single click moving mechs spread out on the battlefield will now move to one location instead of keeping their spread-out formation
Single click moving ships spread out in the sector will now move to one location instead of keeping their spread-out formation
Both ground vehicles and space ships will now auto move into a line formation at their destination rather than bunching up
Removed flickering text in unit information panel when hovering over a unit
Tweaked some deep graphical settings to help improve framerates
Sped up removal of units when an asteroid is destroyed
Fixed error occasionally preventing research
Rewritten the way the game verifies ownership to be less intrusive in offline mode
Cheers, Rob
Source
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