Full notes
Full Executive Assault 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Executives,
What changed
- Gameplay
- UI and audio
Today's patch fixes a few little bugs and also adds some requested new sandbox options:
Full resources
Full research
Full upgrades
Fully promoted
Fast construction
Adjust both unit caps from 100-600
Adjust starting outpost cap from 0-5
Two words of warning, the game was developed with a cap of 200 and going above this may affect the game's ability to function smoothly both in single and multiplayer so raising this is not recommended.
Turning on any of those options also apply to the AI so you might find it a little extra difficult when fully promoted and access to infinite resources.
Big thank you to all those who have tested Hostile Takeover as I got some good feedback from the experience. While I go over the results and decide the best path forward I've removed the Hostile Takeover coming soon button from the game.
Cheers,
Rob
Source
Changelog.gg summarizes and formats this update. How we read updates.
