Full notes
Full Executive Assault 2 update
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Repeated intro
Hello executives, the following has been fixed on the beta branch:
What changed
- Compatibility
- Fixes
- Gameplay
- Balance
- UI and audio
- Security
Fixed shield generator not deactivating shield when switched off.
Fixed queued up buildings not vanishing after construction fighter destroyed
Updated advanced ground defensive description to include the word "ground" in it.
Units set to patrol will now only patrol friend stations/asteroids
Increased asteroid boundary to remove invisible barrier
Fixed outpost cap not going down if outpost being constructed is cancelled.
Updated Spy economic tutorial.
Fixed health flashing if more than 1 unit selected
Fixed mining outposts not revealing fog of war
Fixed right clicking on quick build queue item affecting first item only.
Fixed large teleport information display
Fixed spelling mistakes in science research alignment terminals (they were so bad I must have been half asleep at the time lol)
Updated tool tip description for Repair All button.
Fixed Z11 hacking tool off screen
Fixed multiple icons appearing in security terminal after station captured
Fixed bug where research points can sometimes go up if you have an Executron
Hold fire now works on tanks
Fixed Teleminer deep beam from giving 3 streams
Fixed High energy laser not costing any research points
Fixed Stealth Executron description
Fixed the fighter having passenger problems if Xavier gets in
Fixed game error when Executron spawns in Executive fighter as passenger and its destroyed
Fixed ability to fire plasma bombs like a machine gun
Fixed respawn selection buttons breaking if trying to select the Executive Shuttle as a respawn point
Added DLSS toggle in options menu.
Thanks for all the reports so far, will keep at it.
To join the testing go to the games properties on Steam, then betas and type in BetabranchtestingC which should activate the branch.
Cheers,
Rob
Source
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