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Steam News11 June 20251y ago

Hostile takeover news

Hello Executives, Just a quick update on how things are going with Hostile takeover. New Ground Outposts Players will now have access to three types of ground outposts: Defence, Mining, and Research.

In this update3

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Full Executive Assault 2 update

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Repeated intro

Hello Executives,

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Security
  • Store
  • UI and audio
  • Maps
changedNew Ground OutpostsPlayers will now have access to three types of ground outposts: Defence, Mining, and Research. Each outpost type has distinct advantages and limitations and requires an Outpost Core for construction, which remains available from the trader.
addedNew Ground OutpostsOutposts can now be rotated for improved placement, and constructing one will require a construction ship or tank. These units are reusable, allowing players to build multiple outposts as long as they have cores available.
changedNew Defences and Security MechanicsThe internal defence screen has been redesigned with the Security Control added back. This structure enables players to upgrade turrets, modify defensive systems, and trigger repairs.
addedNew Defences and Security MechanicsA new Security research tree has been added for each faction, expanding defensive capabilities with unique technologies. Additional defensive features include new turret types and skins, stealth detection systems, upgraded doors, external walls and gates, and tier 2 external turrets.
changedNew Defences and Security MechanicsSteam post imageSteam post imageSteam post image
addedQuality-of-Life ChangesVarious improvements are being introduced for both CEOs and Executrons to streamline gameplay. CEOs will benefit from some screens being removed and added to the RTS interface as quick tabs, countdown timers for defence upgrades, updates to the power grid and science super shield, auto-upgrades for base power, economic balancing, and enhancements to space defence platforms.

Executive Assault 2 changes

changedPlayers will now have access to three types of ground outposts: Defence, Mining, and Research. Each outpost type has distinct advantages and limitations and requires an Outpost Core for construction, which remains available from the trader.
addedOutposts can now be rotated for improved placement, and constructing one will require a construction ship or tank. These units are reusable, allowing players to build multiple outposts as long as they have cores available.
changedThe internal defence screen has been redesigned with the Security Control added back. This structure enables players to upgrade turrets, modify defensive systems, and trigger repairs.
addedA new Security research tree has been added for each faction, expanding defensive capabilities with unique technologies. Additional defensive features include new turret types and skins, stealth detection systems, upgraded doors, external walls and gates, and tier 2 external turrets.
changedSteam post imageSteam post imageSteam post image

Just a quick update on how things are going with Hostile takeover.

New Ground Outposts

Players will now have access to three types of ground outposts: Defence, Mining, and Research. Each outpost type has distinct advantages and limitations and requires an Outpost Core for construction, which remains available from the trader.

Outposts can now be rotated for improved placement, and constructing one will require a construction ship or tank. These units are reusable, allowing players to build multiple outposts as long as they have cores available.

Steam post imageSteam post imageSteam post image

New Defences and Security Mechanics

The internal defence screen has been redesigned with the Security Control added back. This structure enables players to upgrade turrets, modify defensive systems, and trigger repairs.

A new Security research tree has been added for each faction, expanding defensive capabilities with unique technologies. Additional defensive features include new turret types and skins, stealth detection systems, upgraded doors, external walls and gates, and tier 2 external turrets.

Steam post imageSteam post imageSteam post image

Quality-of-Life Changes

Various improvements are being introduced for both CEOs and Executrons to streamline gameplay. CEOs will benefit from some screens being removed and added to the RTS interface as quick tabs, countdown timers for defence upgrades, updates to the power grid and science super shield, auto-upgrades for base power, economic balancing, and enhancements to space defence platforms.

Executrons will gain the ability to remotely control probes, focus on panels without manual targeting, earn personal research points, respawn in their last shuttle, request drop pods, teleport to star ships, and use escape pods when crashing.

Additionally space only maps are being added which will be similar to that of when EA2 first went into development.

I am aiming for sooner rather than later, I don't want to give an exact date as not to create disappointment but its all progressing really well. Share your thoughts in here or join us on the discord where you can find preview videos/pictures and let us know what you're most excited about.

Cheers,

Rob (These updates are still in development and subject to change)

Source

Steam News / 11 June 2025

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