In this update5
Full notes
Full EXD - Extra Dimensional update
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What changed
- Performance
- Balance
- Gameplay
- UI and audio
- Events
EXD - Extra Dimensional changes
Dear Extra Dimensional Explorers, We've been listening carefully to your feedback, analyzing reports, suggestions, and gameplay experiences. With Update 1.0.7, a big one since release, we've focused on delivering a major improvement to the combat system while also taking care of all those smaller refinements that, together, make the game feel smoother, more polished, and more enjoyable. And yes, we've completely rewritten the swimming system as well. This update brings significant improvements to enemy AI, weapon feedback, humanoid enemy balance, and the dismemberment system. We've realized that you take a certain satisfaction in tearing them apart! We've also optimized performance in several levels, fixed numerous bugs, and refined dozens of details throughout the game. And we're not stopping here. We've been working for quite some time on the next major update, which will introduce new surprises and give many of you a good reason to return to the world of EXD. Let's be honest: VR is awesome. That's why we continue to invest our time, energy, and passion into EXD, with the goal of delivering an experience that becomes ever more immersive, surprising, and fun.
Combat Improvements
Improved the balance system for all biped enemies (Undead, Zombie Warriors, and Umbrax). Enemies are now more stable and react more consistently based on the number of hits received and the force of each impact.
Improved Zombie Warrior AI. Their ability to dodge and parry has been enhanced. New attack, dodge, and parry logic has been implemented to make combat more varied and engaging.
Improved Rage behavior for Undead and Zombie Warriors.
Implemented more natural animations and increased attack variety.
Improved stabbing mechanics for bladed weapons. It is now possible to fight and kill enemies using blade penetration alone
Stab damage now varies depending on the body part hit. Head penetrations deal significantly increased damage and have a chance to instantly kill enemies.
Improved the Umbrax coordination capabilities. Umbrax can now hear allies calling for help after spotting the player and will come to assist.
Removed Force Release from non-Minar weapons, as many players perceived it as a bug.
Enhanced haptic feedback for Minar weapons, with unique haptic profiles for different weapon types.
Dismemberment
Added the ability to decapitate Zombie Warriors.
Improved the stability and consistency of the Undead dismemberment system.
Visuals
Improved Zombie Warrior damage decals.
Improved the Crawler damage system with new sound effects and blood decals.
Gameplay
Completely rewrote the swimming system to make it more responsive and intuitive.
Added an additional hint during the Mother Quest to help guide players through the objective.
Level Design & Performance
RUIN
Major lighting rework.
Removed unnecessary shadows and all torch Light Functions.
Created a dedicated Blueprint with a Timeline-based flickering system to simulate torchlight flicker with minimal performance impact, improving FPS on lower-end systems.
Updated and refined the AI NavMesh.
Added additional environmental details.
Undead can now pursue the player throughout the entire level, including stairs and terraces.
Megazon
Improved floor lighting at the entrance.
Made several movable objects persistent to increase player interaction with the environment.
Dungeon Crawler
Reworked and replaced several paintings to better integrate them into the environment.
Improved lighting and level design in the first tunnel.
Many eggs can now be pierced using stab attacks.
Added new particle effects.
Bug Fixes
Fixed an issue with avatar footstep sounds that caused them to work correctly on certain materials only when moving forward.
Fixed the elevator firing sequence related to tampering events.
Fixed a rare performance bug that could cause player death inside an elevator after respawning.
Removed the game restart request after modifying the DLSS settings, which is no longer necessary.
Reworked the conveyor belt movement system, fixing an issue that could occasionally cause the player to become stuck.
Fixed the drowning sound effect so it now plays correctly.
Additional Content
Added a new secret room and achievement.
Added a metal walkway in the Mauler Quest to improve player movement in certain areas.
Improved lava damage mechanics.
Implemented a more realistic floating system for objects dropped into lava.
Source
Changelog.gg summarizes and formats this update. How we read updates.
