Full notes
Full EXD - Extra Dimensional update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
- UI and audio
We have been working to improve your EXD experience!
Animations
LYX Hit Reaction – Added a new hit reaction animation for LYX in the altar level.
LYX Eye Tracking – Improved LYX's head and eye-gaze aim; it now tracks the player more consistently.
Teleport & Movement
Teleport System – Rewrote the teleport system to increase stability and ensure smoother usage.
Stuck & Fall-Through Fix – Fixed a bug where players could get stuck on stair ramps or, in rare cases, fall through the map.
Level Design & Collisions
Mesh Hole Fixes – Closed several mesh holes in Megazon (P2) and Ruin.
Ruin Enhancements – Added new elements and meshes in Ruin to enhance level design.
Kill Volumes – Added kill volumes in areas with lethal falls.
Megazon Storage Lights – Fixed chandelier lights that appeared turned off in certain cases.
Ruin Music & Triggers – Improved trigger distribution and refined logic for music activation and deactivation.
Ruin Sub-Level Loading – Fixed a bug that prevented sub-levels from loading and unloading correctly.
Gore & Gameplay
Evil Undead Dismemberment – Fixed the dismemberment system and body stability for Evil Undead enemies.
Mother Level – Lever Fix – Fixed the lever deactivation logic at the second checkpoint.
UI & Localization
Calibration Menu – Added a new menu to clarify player calibration functionality.
Scroll Layout – Improved scroll layout for European languages.
Version Display – The project version is now visible in both the main and in-game menus.
Source
Changelog.gg summarizes and formats this update. How we read updates.
