Full notes
Full EXD - Extra Dimensional update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Optimization & Performance
Megazon P1 Lighting – Optimized lighting in Megazon Part 01, reducing shadow overlap between spot lights.
Shader & Texture Optimization – Improved visual quality through shader and texture optimizations.
Underground Performance – Improved performance in the Underground levels, where some configurations experienced a sudden drop after the elevator fall.
Texture Streaming Pool – Increased texture streaming pool to 2GB to reduce loading issues.
Fog Transitions – Improved fog handling with smoother dynamic transitions.
VR & Interface
On-Screen Widget – The on-screen widget now appears only in OculusVR and SteamVR modes (disabled for default OpenXR).
UI Behavior – Improved UI widget behavior and transitions.
Gameplay & Mechanics
Stab Interaction – Added "Stab" interaction to some secondary characters with correct physical material assigned.
Fixes
Texture Loading – Fixed an issue where textures were not loading correctly in some cases.
Megazon Collisions – Fixed collision issues in the Megazon level.
Missing Lights – Fixed missing light issues.
Level Design & Audio
Meditation Room Music – Added music logic to the meditation room.
Lighting Improvements – General lighting improvements and light build updates.
Level Cleanup – Level cleanup and optimization across Underground and Megazon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
