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Steam News25 August 202510mo ago

Early Access Release 1.5.0

New Songs ohm002 (ohm002 remix) - ohm002 Snips - tenby & WangleLine ENGINEDESTROYER - TONITRIBU5 knife2meetu - Caf New Charts jittter - RILEY EX13 Changes Internal audio system reworked, fixing audio offset variance Vis

Full notes

Full EX-XDRiVER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes10 additions7 changes3 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Workshop
changedChangesInternal audio system reworked, fixing audio offset variance
addedChangesAdded Chart Offset option to the "GAMEPLAY" category Each song has it's own chart offset which you can set. If a chart has different audio files or offset values, then those will have their own chart offset.
addedChangesAdded Gyroscope Assist option to the "DRIFTING" category This new option should help with gyroscope drift! Please give it a try and provide feedback :)
changedChangesChanged the upper limit of the Gyro Sensitivity option to 10 from 15
changedChangesReworked audio & visual offset calibration
addedChangesAdded Master Volume option to the "VOLUME" options category
upper limit of the Gyro Sensitivity option1510upper limit of the Gyro Sensitivity option decreased, nerf

New Songs

  • ohm002 (ohm002 remix) - ohm002

  • Snips - tenby & WangleLine

  • ENGINEDESTROYER - TONITRIBU5

  • knife2meetu - Caf

New Charts

  • jittter - RILEY

    • EX13

Changes

  • Internal audio system reworked, fixing audio offset variance

  • Visual offset is now based in milliseconds

  • Added Chart Offset option to the "GAMEPLAY" category

    • Each song has it's own chart offset which you can set. If a chart has different audio files or offset values, then those will have their own chart offset.

  • Added Gyroscope Assist option to the "DRIFTING" category

    • This new option should help with gyroscope drift! Please give it a try and provide feedback :)

  • Changed the upper limit of the Gyro Sensitivity option to 10 from 15

  • Reworked audio & visual offset calibration

  • Added Master Volume option to the "VOLUME" options category

  • Arcade Mode EX energy conversion now gives 30% EX Meter instead of 50%

  • Timing Offset Display option now displays proper millisecond offsets for approprite note types

  • The game now defaults to the largest available 16:9 resolution on first boot, and has default 16:9 resolutions to choose from instead of non-16:9 resolutions

  • Added fast-forwarding through dialogue (i.e. Arcade Mode tutorial) by pressing the Enter key (or the appropriate key on other devices)

  • Added desync detection & handling in gameplay

  • Deferred automatic profile data saving when changing options

  • Adjusted chart/mod author and jacket illustrator text in the song wheel and results screens

  • Added achievements for beating 25 & 50 Staff Ghosts, and completing an unlockable chart

  • Removed the "No release timing!" text in the tutorial

  • Removed the visual offset line when loading into gameplay

  • Removed experimental sync types

  • Major optimizations across the board, gameplay performance and loading times should be improved significantly

  • Fixed the additional song folder window not opening when adding additional song folders

  • Fixed additional song folders file not loading properly if malformed

  • Fixed a bug with the tutorial showing how to use the gyroscope when the player doesn't have one

  • Fixed Mine hitsounds using the incorrect sound effect

  • Fixed some mods not having their time or beat values respected in rare cases

  • Fixed a bug where color squares would cause errors on loading on BackgroundVivid

  • Fixed multiplayer results screen gauges not having colored text

  • Fixed song preview volume & the "Let's Drive!" animation volume being incorrectly set

Chart Developer Changes

  • Added "MUSIC_CREDIT_COLOR" which takes a hex color code in the "#RRGGBBAA" format, and displays the "MUSIC_CREDIT" metadata field in the color provided

  • Added "MOD_AUTHOR" and "MOD_AUTHORS" chart metadata fields to display who worked on mods

  • Quantized "#WARP" & "#FAKE" timing segment durations by rounding to the nearest row

  • Chart developer mode now skips the "Let's Drive!" animation when loading into gameplay

  • Added "xdrv.GetChartDifficulty();" to modfile lua, which returns a number between 0-4 based on the current chart's difficulty

  • Added "xdrv.GetPlayerRefreshRate();" to modfile lua, which returns the player's current refresh rate defined in options (if Unlimited, this returns the screen's refresh rate)

Source

Steam News / 25 August 2025

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