Full notes
Full EX-XDRiVER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Workshop
New Songs
ohm002 (ohm002 remix) - ohm002
Snips - tenby & WangleLine
ENGINEDESTROYER - TONITRIBU5
knife2meetu - Caf
New Charts
jittter - RILEY
EX13
Changes
Internal audio system reworked, fixing audio offset variance
Visual offset is now based in milliseconds
Added Chart Offset option to the "GAMEPLAY" category
Each song has it's own chart offset which you can set. If a chart has different audio files or offset values, then those will have their own chart offset.
Added Gyroscope Assist option to the "DRIFTING" category
This new option should help with gyroscope drift! Please give it a try and provide feedback :)
Changed the upper limit of the Gyro Sensitivity option to 10 from 15
Reworked audio & visual offset calibration
Added Master Volume option to the "VOLUME" options category
Arcade Mode EX energy conversion now gives 30% EX Meter instead of 50%
Timing Offset Display option now displays proper millisecond offsets for approprite note types
The game now defaults to the largest available 16:9 resolution on first boot, and has default 16:9 resolutions to choose from instead of non-16:9 resolutions
Added fast-forwarding through dialogue (i.e. Arcade Mode tutorial) by pressing the Enter key (or the appropriate key on other devices)
Added desync detection & handling in gameplay
Deferred automatic profile data saving when changing options
Adjusted chart/mod author and jacket illustrator text in the song wheel and results screens
Added achievements for beating 25 & 50 Staff Ghosts, and completing an unlockable chart
Removed the "No release timing!" text in the tutorial
Removed the visual offset line when loading into gameplay
Removed experimental sync types
Major optimizations across the board, gameplay performance and loading times should be improved significantly
Fixed the additional song folder window not opening when adding additional song folders
Fixed additional song folders file not loading properly if malformed
Fixed a bug with the tutorial showing how to use the gyroscope when the player doesn't have one
Fixed Mine hitsounds using the incorrect sound effect
Fixed some mods not having their time or beat values respected in rare cases
Fixed a bug where color squares would cause errors on loading on BackgroundVivid
Fixed multiplayer results screen gauges not having colored text
Fixed song preview volume & the "Let's Drive!" animation volume being incorrectly set
Chart Developer Changes
Added "MUSIC_CREDIT_COLOR" which takes a hex color code in the "#RRGGBBAA" format, and displays the "MUSIC_CREDIT" metadata field in the color provided
Added "MOD_AUTHOR" and "MOD_AUTHORS" chart metadata fields to display who worked on mods
Quantized "#WARP" & "#FAKE" timing segment durations by rounding to the nearest row
Chart developer mode now skips the "Let's Drive!" animation when loading into gameplay
Added "xdrv.GetChartDifficulty();" to modfile lua, which returns a number between 0-4 based on the current chart's difficulty
Added "xdrv.GetPlayerRefreshRate();" to modfile lua, which returns the player's current refresh rate defined in options (if Unlimited, this returns the screen's refresh rate)
Source
Changelog.gg summarizes and formats this update. How we read updates.
