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Steam News23 April 20251y ago

Early Access Release 1.4.22

Early Access Release 1.4.22 New Charts Added 4 new EXTREME difficulty charts DELTA ASCENDER HYPRWARP Rainbow Raceway FRONTLINERS Changes Added the "Invert Colors" option to the ADV.

Full notes

Full EX-XDRiVER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes10 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Server
  • Workshop
  • Events
addedNew ChartsAdded 4 new EXTREME difficulty charts DELTA ASCENDER HYPRWARP Rainbow Raceway FRONTLINERS
addedChangesAdded the "Invert Colors" option to the ADV. INTERFACE category, which inverts the Early/Late offset colors
addedChangesAdded the "Sticky Keys" option to the APPLICATION category, which enables/disables the functionality for Sticky Keys being temporarily disabled while the game is open
changedChangesImproved Hitsounds Hitsounds will now play the same sound regardless of judgment, but at the correct time
addedChangesAdded "Hitsound Offset" option to the GAMEPLAY category Also supported by Saved Offsets
addedChangesAdded "Hitsound Volume" option to the VOLUME category Sound Effect volume will no longer affect Hitsound volume

Early Access Release 1.4.22

New Charts

  • Added 4 new EXTREME difficulty charts

    • DELTA ASCENDER

    • HYPRWARP

    • Rainbow Raceway

    • FRONTLINERS

Changes

  • Added the "Invert Colors" option to the ADV. INTERFACE category, which inverts the Early/Late offset colors

  • Added the "Sticky Keys" option to the APPLICATION category, which enables/disables the functionality for Sticky Keys being temporarily disabled while the game is open

  • Improved Hitsounds

    • Hitsounds will now play the same sound regardless of judgment, but at the correct time

  • Added "Hitsound Offset" option to the GAMEPLAY category

    • Also supported by Saved Offsets

  • Added "Hitsound Volume" option to the VOLUME category

    • Sound Effect volume will no longer affect Hitsound volume

  • Added "EX Percentage" option to ADV. INTERFACE, which displays your current EX % in the score info section

    • Works with Subtractive Scoring, and EX Difference

  • Removed Audio Calibration

    • The Audio Calibration system wasn't used often, it's more often than not that other people will tell players to just play the game and adjust sync as necessary

  • Adjusted default volume profile / unloaded settings

  • Swapped the Start/Select (Pause/Restart) keybinds on controllers to be more uniform

  • Added unlock messages for Flairs and Player Icons

  • Fixed certain options not updating until selected when affected by other options

  • Fixed Multiplayer chart validation not showing the correct player name colors

  • Fixed Gauges not showing in the Multiplayer Results screen

  • Fixed Checkpoints (at the top of the screen) not showing up during spectator mode in Multiplayer

  • Fixed Hold Note bodies scaling incorrectly with track_scale_z mods

  • Fixed Medal Target EX rounding down instead of rounding properly

    • Existing play data will not be affected

Chart Developer Changes

  • Added the -showmods command line argument, which now displays debug information in gameplay while Chart Developer Mode (-chartdev) is enabled

  • Added column-specific #FAKE timing segments -- simply give a #FAKE segment an optional integer, starting at 0 for the left-most column

    • #FAKE,16,0 will mark the first column's notes as fakes for 16 beats

  • Added #MEASURE_LINE timing segments, which optionally take a left or right argument for track-specific variants

    • Added xdrv.AddMeasureLine to modfile lua, which takes a timing value, timing type ("beat"or"time"), and optionally"left"or"right"for track-specific variants

    • Examples: #MEASURE_LINE,left, xdrv.AddMeasureLine("beat", 0, "right"), #MEASURE_LINE, xdrv.AddMeasureLine("beat", 0)

    • This change also optimizes measure line spawning, which should result in less frame drops where they're activated in large chunks

  • xdrv.RunEvent and xdrv.AddMeasureLine now can have their first timing value and timing type arguments swapped without issue (xdrv.AddMeasureLine(0, "beat"), and xdrv.AddMeasureLine("beat", 0) will both be allowed syntax)

  • Timing Segments without an = will now act as an empty Timing Segment of that type with no arguments

  • Fixed Timing Segments with no arguments counting as 1 empty argument

  • Fixed the "SetCheckpointLabel" event throwing errors when given values that can be expressed as a different type, such as an integer

  • Fixed EnableBloomBeat events not working properly depending on the beat it started at

Source

Steam News / 23 April 2025

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