In this update3
Full notes
Full Evolution of Ages: Settlements update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello to all and I hope you are all doing well in these times.
What changed
- Compatibility
- UI and audio
Evolution of Ages: Settlements changes
Although the current live update has been listed in the beta branch as part of the 1.4 build, there are a few updates and enhancements in there that deserve to be moved into live.
The live build is listed as 1.3.7 to make it clear that the 1.4 update is still to come.
What is new in 1.3.7
Combat text.
In combat there is a button to turn this on/off. Doing so will give you a new text feedout when you mouse over characters and monsters.
A new item selection interface.
A new interface is available with more filter and sort options for equipment.
Cleaner world map images
Fixed a memory leak from combat.
Toxicity now correctly spawns.
Scouting for bosses at era 6 or above would sometimes allow you to scout for them, even if none were available.
Some items continue to be tweeked and rebalanced.
Several performance improvements.
Adding the extra combat text uncovered a few minor glitches in combat that have been fixed.
Equipment images in the item selection interface have been improved in quality.
Fixed a few minor art glitches
Fixed an issue where you could select double strike without the skill.
Fixed an issue where the 'click to send scouts' settlement circle would not work.
Launching the game and then exiting straight away no longer warns you that you have not saved the game.
Opening the character sheet from the science lab no longer hides the character sheet.
Merchant Jamby has stopped people calling him Jambie on some menu's.
A long standing character status error has been fixed.
Character feedback on formation and inspire in combat, is now correct.
Enjoy and stay safe,
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Source
Changelog.gg summarizes and formats this update. How we read updates.
