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Steam News13 April 20206y ago

Beta Combat (Step 1) Update is available.

Hello and I hope you are all well in these times. With many people unable to work and probably unable to earn money, I am focusing on adding content to a game you already have, free of charge.

In this update4

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Full Evolution of Ages: Settlements update

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Repeated intro

Hello and I hope you are all well in these times. With many people unable to work and probably unable to earn money, I am focusing on adding content to a game you already have, free of charge. I would rather that, than pushing out a new one that will cost money people can ill afford to spend.

What changed

1 fix8 additions5 changes1 removal
  • Gameplay
  • Compatibility
  • Performance
  • Balance
  • Fixes
  • UI and audio
addedHello and I hope you are all well in these times. With many people unable to work and probably unable to earn money, I am focusing on adding content to a game you already have, free of charge. I would rather that, than pushing out a new one that will cost money people can ill afford to spend.
changedBeta Combat (Step 1) UpdateSo people have things to play, I have released what content I have completed for now. There is stuff missing from the combat pass, but the combat is stable enough to allow you to start playing with it and reporting bugs.
addedWhat is missing?Many monsters are still awaiting their new images.
addedWhat is missing?All of the new boss monsters are not in game yet.
changedWhat is missing?There have been many performance and function changes to systems outside of combat. This enhancement will continue while I finish Update 1.3 However, the main focus of this update is on combat.
changedCOMBATEvery weapon mechanic has been re-balanced to fit the objective of each weapon type.

Evolution of Ages: Settlements changes

addedHello and I hope you are all well in these times. With many people unable to work and probably unable to earn money, I am focusing on adding content to a game you already have, free of charge. I would rather that, than pushing out a new one that will cost money people can ill afford to spend.
changedSo people have things to play, I have released what content I have completed for now. There is stuff missing from the combat pass, but the combat is stable enough to allow you to start playing with it and reporting bugs.
addedMany monsters are still awaiting their new images.
addedAll of the new boss monsters are not in game yet.
changedThere have been many performance and function changes to systems outside of combat. This enhancement will continue while I finish Update 1.3 However, the main focus of this update is on combat.

Beta Combat (Step 1) Update

So people have things to play, I have released what content I have completed for now. There is stuff missing from the combat pass, but the combat is stable enough to allow you to start playing with it and reporting bugs.

What is missing?

  • Many monsters are still awaiting their new images.

  • All of the new boss monsters are not in game yet.

  • There are still some artwork updates to finish.

What have you releases then? Well, that is a lot to go through...

There have been many performance and function changes to systems outside of combat. This enhancement will continue while I finish Update 1.3 However, the main focus of this update is on combat.

COMBAT

  • The whole screen has been redone.

  • Every weapon mechanic has been re-balanced to fit the objective of each weapon type.

  • There is no text readout. All combat feedback is now visual.

  • The 2nd pet has been removed from combat, it will still offer combat buffs as well as crafting and production buffs but will not fight.

  • Many pets have been re-balanced.

  • Armour can now be damaged. Acid attacks and criticals will reduce your armour value slightly. This damage is repaired between battles. Main tanks should now equip over the 90% cap in order to have some extra armour to counter these effects.

  • There were many small errors in the old combat. These were found and fixed during the rebuilding of the system. So you may find some things are easier or harder just because of a fixed broken system, rather than a new one.

  • Threat is now clearly displayed by the monster locations.

  • Threat is not lost once a character goes into a reserve position.

  • Characters in reserve can still generate threat if they are doing a lot of damage.

  • Characters in reserve can now select all weapon attack modes based upon their skill.

  • Automated combat

AUTOMATED COMBAT

That's right. You can now sit back and watch your people get slaughtered! You can fight a battle normally for as long as you wish. Once you decide that things are safe to just 'finish' the fight, or you just like being cruel, you can automate the rest of the battle. Please note the following points.

  • Once started, you cannot stop the automated system.

  • If a character is close to death, the system will drop out of automation in an 'attempt' to save them.

  • They still may die if other monsters are still left to attack before you get a turn.

  • NO XP will be awarded while the system is in automated mode. So do not use it if you want the experience.

  • Full treasure will be awarded for a battle that finishes in automated mode.

High Definition Artwork

I have started rolling out a few of the new portrait artworks. Once I have finished pushing out the new boss fights and mechanics, I will be moving onto updating all of the character and equipment pieces to a higher definition.

Have a go at the new combat system in beta even if you do not wish to stay in beta. There are a lot of changes to how things work.

Stay safe all. I will be fixing issues and rolling out content to beta over the next few days without posting a new news item until the bosses are in and working.

Enjoy. Tormunda

Source

Steam News / 13 April 2020

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