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Steam News3 April 20206y ago

Update 1.3 Pass 2 is now in Beta

This was going to wait until Monday, but I knew you all wanted something new for the weekend. This is the second part of the 1.3 update and focuses on re-balance of Armour, Helmets, Misc items and Pets.

In this update10

Full notes

Full Evolution of Ages: Settlements update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes13 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
  • Workshop
addedThis was going to wait until Monday, but I knew you all wanted something new for the weekend.
changedThis is the second part of the 1.3 update and focuses on re-balance of Armour, Helmets, Misc items and Pets. It also has a few bug fixes and the initial upgrade on artwork.
addedArtwork upgrade.I have enhanced some of the old code to improve performance. I have upgraded the Portrait pixel count to allow for much better portraits. NEW Portraits are NOT in game yet. I will be working on these during pass 3 and pass 4 with the plan to have them done for 1.3 to go live. The new armour that has been added in this update does have the improved artwork.
fixedBug FixesThe following recently reported bugs have been fixed. Other bugs, mainly to do with combat, will be fixed during the combat pass (Part 3).
fixedBug FixesFixed the fine tribal shield not linking with the non-fine version on the resource list.
fixedBug FixesFixed, Improved the slow artwork rendering.

Evolution of Ages: Settlements changes

addedThis was going to wait until Monday, but I knew you all wanted something new for the weekend.
changedThis is the second part of the 1.3 update and focuses on re-balance of Armour, Helmets, Misc items and Pets. It also has a few bug fixes and the initial upgrade on artwork.
addedI have enhanced some of the old code to improve performance. I have upgraded the Portrait pixel count to allow for much better portraits. NEW Portraits are NOT in game yet. I will be working on these during pass 3 and pass 4 with the plan to have them done for 1.3 to go live. The new armour that has been added in this update does have the improved artwork.
fixedThe following recently reported bugs have been fixed. Other bugs, mainly to do with combat, will be fixed during the combat pass (Part 3).
fixedFixed the fine tribal shield not linking with the non-fine version on the resource list.

This was going to wait until Monday, but I knew you all wanted something new for the weekend.

This is the second part of the 1.3 update and focuses on re-balance of Armour, Helmets, Misc items and Pets. It also has a few bug fixes and the initial upgrade on artwork.

Artwork upgrade.

I have enhanced some of the old code to improve performance. I have upgraded the Portrait pixel count to allow for much better portraits. NEW Portraits are NOT in game yet. I will be working on these during pass 3 and pass 4 with the plan to have them done for 1.3 to go live. The new armour that has been added in this update does have the improved artwork.

Bug Fixes

The following recently reported bugs have been fixed. Other bugs, mainly to do with combat, will be fixed during the combat pass (Part 3).

  • Fixed the fine tribal shield not linking with the non-fine version on the resource list.

  • Fixed, Improved the slow artwork rendering.

  • Character maximum hit points now recalculate after battle, taking into account any hit point gain from kills.

  • The placeholder "Minted coins" should not appear in your item list. Note: If extra coins are produced when crafting, you will not end up with extra coins if you were crafting X qty. Instead the craft process will complete having used up less raw materials.

  • You should no longer be able to trade with a merchant once they have left.

New Items

There are many new items added to the game in this pass, including new weapons. Many of these new items will not be available until the 4 new Boss Encounters have been added. (Pass 3)

ARMOUR REBALANCE

The goal of the re-balance was to make sure all armour types are of value and new suits are available during the course of the adventure. The Changes and Definition of each armour are below.

HEAVY ARMOUR Quantity: 29 Rares: 3 Starting Era: 1 Ending Era: 10 Heavy armour is designed to sacrifice everything for raw protection. Many suits also offer bonus hit points to help the warrior survive in the thickest of combat. The missing 'Fine Steel Breastplate' has been added as well as a boss drop.

LIGHT ARMOUR Quantity: 23 Rares: 5 Starting Era: 2 Ending Era: 9 Light armour fills 2 main roles. 1) The ability for high dodge characters to be able to utilise this while adding armour. 2) To enhance the group commander. The focus of light armour has shifted slightly to award greater Status, Ranged Defence and Health. 4 new craftable light armours (2*Common, 2*Fine) have been added as well as an ultra rare boss drop.

CLOTHING Quantity: 15 Rares: 6 Starting Era: 3 Ending Era: 9 Clothing has been enhanced. While it was there to offer better production speeds for crafters, it now also improves the chance of crafting criticals. 2 new craftable clothing (1*Common, 1*Fine) have been added as well as a rare drop, a boss drop and an ultra rare boss drop.

HELMETS

Quantity: 36 Rares: 12 Starting Era: 1 Ending Era: 10 Festival Items: 2 Helmets were rebalanced to make sure that the stats of each helmet were correctly aligned with its rarity.

RINGS

Quantity: 36 Rares: 12 Starting Era: 1 Ending Era: 10 The role of rings is to allow for bonus Status to be obtained, giving a boost to leadership abilities. A boss drop and an Ultra rare boss drop ring have been added.

MISC ITEMS

Quantity: 54 Rares: 29 Starting Era: 1 Ending Era: 10 Festival Items: 5 These cover all kinds of special functions and have not been changed. 1 new boss drop Misc has been added.

SHIELDS

Shields were covered in a recent update. 1 new Ultra Rare Boss drop shield has been added.

WEAPONS

A few minor changes were made since pass 1. A new Boss drop Era 8 Hammer has been added to the CLUB/MACE line.

PETS

A few pets have been adjusted based on the difficulty of obtaining them. Some improving while others weakening. No new pets have been added.

I am now moving on to the 3rd part of the 1.3 update. This will add 4 new boss fights and some new combat mechanics. During this pass I will be looking to improve combat as well as adding in some of the new portrait upgrades.

Please let me know of any bugs in this beta release on the forums, thank you. Tormunda

Source

Steam News / 3 April 2020

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