Full notes
Full EvilPunk update
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Repeated intro
Greetings Sheriffs, We’ve just released a new Major Hotfix to enhance your gaming experience and address some of the feedback we’ve received from our amazing community. Below is a detailed list of the improvements and fixes included in this update: Improvements: Starting Area: First of all, we completely redesigned our Starting Area, reducing its size and making it more functional. And now you can also try out the grenades and turrets available in the game in the Shooting Range! (Even our Priest standing in the church is shocked by this situation and looks like he won't be able to speak for a while.)
Level Select
We've completely removed the 3D map table and replaced it with a more informative and easy to understand UI.
Tutorial
We've updated our Tutorial screens with a new start area. We've tried to make it more understandable for everyone with less text and more icons.
Sitting Mode
In Pause Menu you can now adjust the Belt's height, left and right, and forward and backward. UI Improvements & Changes
What changed
- UI and audio
- Balance
- Store
- Gameplay
- Fixes
- Maps
Removed extra health indicators on weapons. And the icons for church and player lives have been changed to make them easier to distinguish.
When you deal damage to an Enemy, a grey bar now appears on their health bar.
The quality of the money labels in the game has been improved. and now our money appears on every table in the Wave Shop.
Pause Menu, the win and die screen now has "Return to Base and "Level Select" options.
The time you spend on the level is now visible on the Wave Board.
There is now a Master Setting in the Pause Menu.
Fixed the range of increased stat values in the Upgrade Table.
Grenades: The throwing power has been increased to make it easier to throw. Bosses
The footsteps of the Boss on the first map are no longer global. It has been made easier to understand where it comes from.
We reduced the effects of the boss in the first map to improve performance.
The attacks of the Boss on the second map have been improved.
- Weapons in Shop WaveThe magazines that come with purchasing a weapon in Shop Wave have been positioned more clearly and their number has been increased.
Bugfixes
Let's start with the most annoying ones first.
Fixed the issue where bombs could not be thrown and would go underground when thrown.
Fixed the issue where objects falling in the church area would go underground.
Fixed the issue where health drops from enemies were not being picked up properly.
Fixed the UI overlay issue when the magazine is placed on the belt.
Last Enemy Indicator: The last remaining enemy on the map being displayed in red now works properly.
Fixed the issue where Turrets would exceed their maximum limit when purchased from Shop Waves and chests.
Fixed the issue where a Tank zombie would go into strange animations when it was shot in the leg area.
Fixed the issue where ranged enemies could not hit us while in Seated Mode.
The issue where church and player health was not reaching its maximum value when gaining health in Shop Wave has been fixed, and the damage sound is no longer played when buying player health.
Fixed the issue where bosses could not gain shields at certain health levels. This way, boss phases are now working properly. (They won't die that easily anymore)
Thank you for your continued support and feedback! We’re committed to making EvilPunk the best experience it can be. As always, please let us know your thoughts on these updates in the Steam Community Hub or through our social media channels. Stay tuned for more updates, and enjoy your time in the world of EvilPunk! Best regards, The EvilPunk Team
Source
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