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Steam News24 March 20188y ago

Evil Labs 0.82 - Summary

Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.

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Repeated intro

Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.be/6fuc13uJ22I And a screen: If you haven't played after Early Access Update v0.80, here is the summary of the changes: - Totally revamped UI with new UI elements - Added 4 new products to produce and sell - Added 15 new buildings (8 factories, 2 labs, 2 staff, 2 storerooms, 1 admin) - Added 12 new researchs (and modified a dozen more) - Added new mechanics to disease creation (save, name, etc) - Added new mechanics to clients - Added new mechanics to infection system - Added raw materials - Added price system (raw material cost changes each day) - Added regional mechanics (buy and upgrade stores on each region) - Added logistics mechanics (pay to ship your meds to your regional stores) - Added time mechanics - Added report system - Added six world regions with different characteristics - Added staff and store daily cost - Added day/night cicle - Added new game background - Added new lab expansion mechanics - Improved game performance - Improved customers A.I. - New Easter Eggs - Dozens of new character/buildings animations - Hundreds of new text - New jokes (I hope =X ) - Many other new stuff! I hope you all enjoy these changes as much as I loved to work on them. Good gaming! Tiago Jackson

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.be/6fuc13uJ22I And a screen: If you haven't played after Early Access Update v0.80, here is the summary of the changes: - Totally revamped UI with new UI elements - Added 4 new products to produce and sell - Added 15 new buildings (8 factories, 2 labs, 2 staff, 2 storerooms, 1 admin) - Added 12 new researchs (and modified a dozen more) - Added new mechanics to disease creation (save, name, etc) - Added new mechanics to clients - Added new mechanics to infection system - Added raw materials - Added price system (raw material cost changes each day) - Added regional mechanics (buy and upgrade stores on each region) - Added logistics mechanics (pay to ship your meds to your regional stores) - Added time mechanics - Added report system - Added six world regions with different characteristics - Added staff and store daily cost - Added day/night cicle - Added new game background - Added new lab expansion mechanics - Improved game performance - Improved customers A.I. - New Easter Eggs - Dozens of new character/buildings animations - Hundreds of new text - New jokes (I hope =X ) - Many other new stuff! I hope you all enjoy these changes as much as I loved to work on them. Good gaming! Tiago Jackson

Evil Labs changes

addedHello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.be/6fuc13uJ22I And a screen: If you haven't played after Early Access Update v0.80, here is the summary of the changes: - Totally revamped UI with new UI elements - Added 4 new products to produce and sell - Added 15 new buildings (8 factories, 2 labs, 2 staff, 2 storerooms, 1 admin) - Added 12 new researchs (and modified a dozen more) - Added new mechanics to disease creation (save, name, etc) - Added new mechanics to clients - Added new mechanics to infection system - Added raw materials - Added price system (raw material cost changes each day) - Added regional mechanics (buy and upgrade stores on each region) - Added logistics mechanics (pay to ship your meds to your regional stores) - Added time mechanics - Added report system - Added six world regions with different characteristics - Added staff and store daily cost - Added day/night cicle - Added new game background - Added new lab expansion mechanics - Improved game performance - Improved customers A.I. - New Easter Eggs - Dozens of new character/buildings animations - Hundreds of new text - New jokes (I hope =X ) - Many other new stuff! I hope you all enjoy these changes as much as I loved to work on them. Good gaming! Tiago Jackson

Source

Steam News / 24 March 2018

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