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Steam News22 March 20188y ago

Early Access Update v0.82

Hello there! Evil Labs v0.82 is now live! Here is the ChangeLog: What's new: Added 3 basics tutorials - Added a simple loading screen Changes: Improved game windows script - Increased cashiers speed - Some performance i

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Hello there! Evil Labs v0.82 is now live! Here is the ChangeLog:

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Balance
addedWhat's new:Added 3 basics tutorials - Added a simple loading screen
changedChanges:Improved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early game) - Raised the chance customers would want some medicine you produce - Customers now go away faster if the player doesn't have the medicine they want - Improved cafeteria base hunger recovery by 10% - Improved Tv Room base fun recovery by 10% - Improved Game Room base fun recovery by 20% - Improved Bedroom base stamina recovery by 10% - The save now uses the last save name for saving - Customers base money slightly improved
fixedFixes:Fixed some issues with camera control - Fixed clients waiting time - Fixed staff hiring false negative - Fixed mouse selection after firing a staff - Fixed Disease Synth construction (price + energy) - Fixed a bug that prevented the proper display of disease name and effects (after modifying it) - Fixed a bug that freeze the keyboard after spreading diseases while paused - Fixed load menu text blur - Repaired the buildings upgrades info (after upgrading) - Repaired the disease synth upgrade info - Repaired small storeroom info - Material quantity now properly displays after 999 - Corrected Max Staff 3 research info - Other minor bug fixes
changedWhat's coming next?After I fix a few more bugs I couldn't fix yet (so it won't take too long between each update), I want to do some improvements to the game. Then, after that, I'm going to start working on version 0.9, which will bring the military stuff, government threaten and so on... Oh! And the rest of the missing buildings as well. Thanks all for the support! You guys are awesome! Tiago Jackson

Evil Labs changes

addedAdded 3 basics tutorials - Added a simple loading screen
changedImproved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early game) - Raised the chance customers would want some medicine you produce - Customers now go away faster if the player doesn't have the medicine they want - Improved cafeteria base hunger recovery by 10% - Improved Tv Room base fun recovery by 10% - Improved Game Room base fun recovery by 20% - Improved Bedroom base stamina recovery by 10% - The save now uses the last save name for saving - Customers base money slightly improved
fixedFixed some issues with camera control - Fixed clients waiting time - Fixed staff hiring false negative - Fixed mouse selection after firing a staff - Fixed Disease Synth construction (price + energy) - Fixed a bug that prevented the proper display of disease name and effects (after modifying it) - Fixed a bug that freeze the keyboard after spreading diseases while paused - Fixed load menu text blur - Repaired the buildings upgrades info (after upgrading) - Repaired the disease synth upgrade info - Repaired small storeroom info - Material quantity now properly displays after 999 - Corrected Max Staff 3 research info - Other minor bug fixes
changedAfter I fix a few more bugs I couldn't fix yet (so it won't take too long between each update), I want to do some improvements to the game. Then, after that, I'm going to start working on version 0.9, which will bring the military stuff, government threaten and so on... Oh! And the rest of the missing buildings as well. Thanks all for the support! You guys are awesome! Tiago Jackson

What's new:

  • Added 3 basics tutorials - Added a simple loading screen

Changes:

  • Improved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early game) - Raised the chance customers would want some medicine you produce - Customers now go away faster if the player doesn't have the medicine they want - Improved cafeteria base hunger recovery by 10% - Improved Tv Room base fun recovery by 10% - Improved Game Room base fun recovery by 20% - Improved Bedroom base stamina recovery by 10% - The save now uses the last save name for saving - Customers base money slightly improved

Fixes:

  • Fixed some issues with camera control - Fixed clients waiting time - Fixed staff hiring false negative - Fixed mouse selection after firing a staff - Fixed Disease Synth construction (price + energy) - Fixed a bug that prevented the proper display of disease name and effects (after modifying it) - Fixed a bug that freeze the keyboard after spreading diseases while paused - Fixed load menu text blur - Repaired the buildings upgrades info (after upgrading) - Repaired the disease synth upgrade info - Repaired small storeroom info - Material quantity now properly displays after 999 - Corrected Max Staff 3 research info - Other minor bug fixes

What's coming next?

After I fix a few more bugs I couldn't fix yet (so it won't take too long between each update), I want to do some improvements to the game. Then, after that, I'm going to start working on version 0.9, which will bring the military stuff, government threaten and so on... Oh! And the rest of the missing buildings as well. Thanks all for the support! You guys are awesome! Tiago Jackson

Source

Steam News / 22 March 2018

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