Full notes
Full Everyone Must Die: A Western Standoff update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Everyone Must Die: A Western Standoff changes
Squashed a few more bugs!
General improvements:
Fixed minor bug/inconsistency with pathfinding behaviour.
Fixed an issue where characters did not correctly display footsteps despite having to move in order to shoot.
Fixed a bug where if an alarm clock did not detect someone at the start it would not animate if a character walked into it later.
Fixed an issue where characters affected by multiple alarm clocks did not correctly visualize they still were after removing one of them.
Fixed an issue where characters did not display the bullseye as its target when affected by alarm clocks even though it was.
Fixed an issue where the sound effect for hovering over buttons played twice.
Fixed disconnecting controller or opening the Steam overlay during the loading screen would cause the loading screen to not register input.
Fixed disconnecting controller or opening the Steam overlay during the win screen would cause the pause menu to open as well.
Slight overall performance improvement
Enhanced the video options screen:
Provided a dynamic resolution selection with DLSS quality options.
Corrected text for video options screen modes.
Resolved layout problems in the video options menu.
Gamepad specific:
Fixed special item mode buttons on gamepad not playing sounds when pressed.
Fixed controller glyphs in the help menu not working correctly.
Source
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