Full notes
Full Everyone Must Die: A Western Standoff update
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What changed
- Gameplay
- Fixes
- UI and audio
Everyone Must Die: A Western Standoff changes
Happy new year!
Gameplay changes:
Fixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins.
Fixed footsteps incorrectly being shown if removing one out of multiple treasure chests affecting the character at the time.
Characters that have a target but are affected by treasure chest now play the correct idle animation.
Characters that have a target but are affected by treasure chest will no longer place a target icon on them.
When placing a treasure chest on a character it will now correctly play a particle effect.
Pressing the button that rotates ("Q" or "D-Pad/Left") the object held now only plays a sound if it can be rotated.
There is no longer a tiny amount of delay between the scene loading, revealing the absence of a puzzle and the wrong HUD, and the puzzle actually appearing.
Level changes:
Fixed incorrect camera collision with cliffs on "Bullet for a bullet".
Fixed more ugly visual artefacts in the puzzle "The End".
Characters no longer fall through the ground on W04L4 "Double shooters shoot double-shots".
Decreased the brightness in the following levels: W01L2, W01L3, W02L1, W04L3, W05L3, W10L5, W15L2, W18L2, W19L1.
Fixed lighting artefacts on: W01L5, W03L1, W09L5, W16L3.
Updated level image on: W17L1.
Source
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