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Steam News1 January 20242y ago

Patch 1.0.6

Happy new year! Gameplay changes: Fixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins.

Full notes

Full Everyone Must Die: A Western Standoff update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes3 removals
  • Gameplay
  • Fixes
  • UI and audio
addedHappy new year!
changedGameplay changes:
fixedFixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins.
fixedFixed footsteps incorrectly being shown if removing one out of multiple treasure chests affecting the character at the time.
changedCharacters that have a target but are affected by treasure chest now play the correct idle animation.
removedCharacters that have a target but are affected by treasure chest will no longer place a target icon on them.

Everyone Must Die: A Western Standoff changes

addedHappy new year!
changedGameplay changes:
fixedFixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins.
fixedFixed footsteps incorrectly being shown if removing one out of multiple treasure chests affecting the character at the time.
changedCharacters that have a target but are affected by treasure chest now play the correct idle animation.

Happy new year!

Gameplay changes:

  • Fixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins.

  • Fixed footsteps incorrectly being shown if removing one out of multiple treasure chests affecting the character at the time.

  • Characters that have a target but are affected by treasure chest now play the correct idle animation.

  • Characters that have a target but are affected by treasure chest will no longer place a target icon on them.

  • When placing a treasure chest on a character it will now correctly play a particle effect.

  • Pressing the button that rotates ("Q" or "D-Pad/Left") the object held now only plays a sound if it can be rotated.

  • There is no longer a tiny amount of delay between the scene loading, revealing the absence of a puzzle and the wrong HUD, and the puzzle actually appearing.

Level changes:

  • Fixed incorrect camera collision with cliffs on "Bullet for a bullet".

  • Fixed more ugly visual artefacts in the puzzle "The End".

  • Characters no longer fall through the ground on W04L4 "Double shooters shoot double-shots".

  • Decreased the brightness in the following levels: W01L2, W01L3, W02L1, W04L3, W05L3, W10L5, W15L2, W18L2, W19L1.

  • Fixed lighting artefacts on: W01L5, W03L1, W09L5, W16L3.

  • Updated level image on: W17L1.

Source

Steam News / 1 January 2024

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