What changed
1 fix2 additions0 changes0 removals
addedFeatures - NPC dialogue now includes hobby / activity preferences - Added seeds which have a chance of dropping each time a plant is harvested, and can be used to plant another of that plant type - Adding prototype cooking - using a stove, cauldron or campfire the player can make some basic recipes with fruit and vegetables that can be sliced, diced, fried and boiled. - Items can be placed on surfaces like tables or counters - NPCs now have a much greater ability to understand the player, through identifying what they say in amongst other words, as well as being able to understand the player saying multiple things at the same time - NPCs can now learn and remember new words from the player to a limited extent, largely synonyms (words that mean the same as other words) - NPCs now have a very basic understanding of the world, and can answer questions about things like the sky, the earth and so on based on their knowledge - this is early stage and will improve over time - Items with liquids (like a bucket) in now show that liquid in the world
addedQuality of life - Hints and reminders for new players now appear if the game detects a player is struggling with something - NPCs now guess what the player is saying much faster
fixedBugfixes - Fixed bug where craft item particles weren’t showing when an item was crafted - Fixed bug where world generation would fail from clothes not generating properly - Fixed inventory items slightly offset from inventory - Fixed bug where placing an item caused the ‘ghost’ version of the item to actually collide with real entities
EverWorld changes
addedFeatures - NPC dialogue now includes hobby / activity preferences - Added seeds which have a chance of dropping each time a plant is harvested, and can be used to plant another of that plant type - Adding prototype cooking - using a stove, cauldron or campfire the player can make some basic recipes with fruit and vegetables that can be sliced, diced, fried and boiled. - Items can be placed on surfaces like tables or counters - NPCs now have a much greater ability to understand the player, through identifying what they say in amongst other words, as well as being able to understand the player saying multiple things at the same time - NPCs can now learn and remember new words from the player to a limited extent, largely synonyms (words that mean the same as other words) - NPCs now have a very basic understanding of the world, and can answer questions about things like the sky, the earth and so on based on their knowledge - this is early stage and will improve over time - Items with liquids (like a bucket) in now show that liquid in the world
addedQuality of life - Hints and reminders for new players now appear if the game detects a player is struggling with something - NPCs now guess what the player is saying much faster
fixedBugfixes - Fixed bug where craft item particles weren’t showing when an item was crafted - Fixed bug where world generation would fail from clothes not generating properly - Fixed inventory items slightly offset from inventory - Fixed bug where placing an item caused the ‘ghost’ version of the item to actually collide with real entities
Features - NPC dialogue now includes hobby / activity preferences - Added seeds which have a chance of dropping each time a plant is harvested, and can be used to plant another of that plant type - Adding prototype cooking - using a stove, cauldron or campfire the player can make some basic recipes with fruit and vegetables that can be sliced, diced, fried and boiled. - Items can be placed on surfaces like tables or counters - NPCs now have a much greater ability to understand the player, through identifying what they say in amongst other words, as well as being able to understand the player saying multiple things at the same time - NPCs can now learn and remember new words from the player to a limited extent, largely synonyms (words that mean the same as other words) - NPCs now have a very basic understanding of the world, and can answer questions about things like the sky, the earth and so on based on their knowledge - this is early stage and will improve over time - Items with liquids (like a bucket) in now show that liquid in the world
Quality of life - Hints and reminders for new players now appear if the game detects a player is struggling with something - NPCs now guess what the player is saying much faster
Bugfixes - Fixed bug where craft item particles weren’t showing when an item was crafted - Fixed bug where world generation would fail from clothes not generating properly - Fixed inventory items slightly offset from inventory - Fixed bug where placing an item caused the ‘ghost’ version of the item to actually collide with real entities