In this update9
Full notes
Full Everwind update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Explorers,
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
- Performance
Everwind changes
Our first major update: The First Ascent just arrived! Let's dive on all the new content it brings:
WATCH THE OFFICIAL TRAILER NOW:
World Generation:
This Major Update introduces fundamental changes to world generation, requiring older saves to be transferred to a new world. To preserve your progress, the Save Transfer System allows you to move your ships and character progress as well as all your items to a newly generated world with a selected seed.
Please note that only your ship and character progress are transferred. The rest of the world is generated completely from scratch, meaning any structures or items left on the islands will not be saved.
This system works exclusively with saves from older versions of the game; newly generated worlds cannot be converted. We are currently working hard on expanding this system, with the goal of adding the ability to preserve and transfer islands in future updates
If you wish to revert back to the previous version you can find it by downloading this branch:
0.4.515_pre_first_ascent
Note however, that swapping between versions on the same world can cause severe issues, we strongly recommend not to use new worlds on the old branch.
New enemies:
This update cranks up the danger across the world with brand-new threats waiting around every corner. Face off against the massive new boss, the Steamer Colossus, and watch out for deadly encounters with Vespers, Bloater Eggs, and even the terrifying Scorpiors as you explore deeper than ever before.
Additionally, new merchants can now be found, including the Pirate Merchant and the rare Capybara Merchant.
Quality of Life:
Thanks to your valuable feedback, we added some of the most requested features to make your experience better while exploring the world of Everwind:
Lanterns can now be equipped in the off-hand slot
Picked-up items can be sent directly to the toolbar or inventory
Proximity crafting was expanded
Higher-tier keys can open lower-tier locks
Boss spawn rates were increased
Ladders are added to the game
New unique items:
A whole new set of deadly gear has also been added, giving you even more ways to survive the dangers ahead. Whether you prefer wielding the razor-sharp Scarlet Scythes, the powerful Void Decree sword, or defending yourself with shields like the Mortified Wall and the Skyshatter Guard, there’s a weapon for every kind of explorer.
Additionally, we reworked the Archery system and added new arrows type allowing you to adapt to every circumstances as well as powerful bow enchantment and runes
Hardcore Mode has been pushed to a future update. Adding it right now would have thrown off the game’s balance too much, so we focused on more impactful gameplay additions instead. Don’t worry though; it's currently being developed alongside the creative mode, we’ll be coming back to it very soon!
Full Patch notes:
ENEMIES AND ANIMALS
Steamer Colossus - a new mech boss that can be encountered in the Rotten biome. Can be found in a special surface structure
Vesper - a dangerous flying insect with 3 different variants (each with a unique effect: corrosion, lethargy, and a curse)
Larva Wasp - a larva that transforms into a Vesper when it senses danger
Bloater Egg - eggs that develop inside caves; small larvae grow inside them and emerge when destroyed, defending themselves from attackers
Small Larva - tiny larvae developing inside Bloater Eggs
Snapbloom - a dangerous plant that spits acid
X-44R - a lovely Scrapper that simply wanders around the Rotten lands
Scorpior - a desert creature that uses an icy stinger to defend itself
Pirate Merchant - a special merchant found on pirate ships
Capybara Merchant - a very rare and unusual merchant with uniquetreasures and specialprices (not always favorable), which can be found on Capybara Island
Updated Damaged Steamer - This one received combat improvements, new attack type, and overall balance adjustments
Grimverd Archer - a new type of Grimverd that uses a bow to attack enemies from range
Mortivar City Guard - a new Mortivar variant guarding abandoned villages
Grimverd Priest - updated behavior, now supports his allies
NEW MECHANICS
Lanterns in off-hand (Shield slot) - lanterns can now be used to illuminate terrain while still holding weapons, tools, or other items in the main hand; they can also be placed like furniture
"Add Picked Items To" option - determines whether picked-up items go directly to the toolbar or inventory
Island save cleanup after X time - optional automatic deletion of visited island save files after a chosen amount of time, reducing overall world save size
Player model leaning in TPP - player characters now lean forward/backward in third-person mode, improving combat against enemies above or below the player
Added a save folder button to each world slot in the world list, which opens the directory containing that specific save file
The character in the main menu now displays the equipment from the save the player last played on
Added play time tracking for each save file, visible on the world slot in the world list (this works starting from this update and does not track time played prior to it)
MECHANIC CHANGES & IMPROVEMENTS
Increased boss spawn rates - bosses now appear more frequently; additional mechanics to make boss hunting easier are planned for the near future
Higher-tier keys can now unlock lower-tier locks
Proximity crafting management - each chest can now individually determine whether it participates in proximity crafting; there’s also a setting controlling whether newly placed containers use proximity crafting by default
Expanded proximity crafting support - proximity crafting now works with Island Core and Upgrade Station
Tutorial improvements to increase clarity and accessibility:
Ship tutorial now overrides other tutorials when activated, making it immediately visible and preventing accidental skipping
Ship tutorial now completes once the player moves the ship, preventing incorrect step order from leaving it permanently in the quest list
Wooden Pipe and Wooden Caged Pipe recipes unlock moved to the moment the cockpit is placed, preventing premature crafting and wasted resources
Minor changes to Tutorial steps
Refreshed starting tower layout
New structures with destroyed mechanisms on the starting island (distinct from shipwrecks to avoid confusion)
Added a new, faster eating animation for smaller food items
Moved the inventory sort button to the left side
Minor player animation tweaks, including adjustments for lockpicking and using keys
Slight adjustments to the ship camera to properly accommodate the size of flying ships
NEW / CHANGED ITEMS & OBJECTS
New Objects
Ladders - classic ladders allowing vertical climbing
Moisture Collector - passively gathers water from air
New Arrows
New basic arrows with varying damage values and crafting materials (wood / stone / bronze / iron / steel)
16 new special arrows with effects such as burning, poison, bleeding, and more
Bow Modifiers
Bows can now have up to 3 modifiers (previously only durability reduction existed):
Crit DMG - increases critical strike damage
Backstab - increases damage dealt to unaware enemies
Resistance Penetration - penetrates a percentage of enemy defense (depends on arrow type; e.g. Ice Arrows penetrate ice resistance, Basic Arrows penetrate armor)
Bow Load Damage Bonus - scales overall damage based on bow draw percentage. For example: at 50% draw, a 20% bonus boosts damage to 70%; at full draw, damage reaches 120%
Tool Use Stamina Cost - reduces stamina consumption while firing bows (also added to other weapons)
Bow Runes
Bows now support rune slots like other weapons. Existing runes adapted for bows:
Charge
Battle Feast
New bow-exclusive runes:
Wind Blow - fully charged shots create a shockwave that pushes nearby enemies away and has a chance to stun
Sky Pierce - increases arrow speed and reduces arrow drop
Shadow Echo - arrows have a chance to spawn a following Shadow Arrow
Infused String - increases duration of status effects applied by arrows
New Unique Items
Pirate Hat - grants special stun and lockpicking modifiers
Arcane Legacy Necklace - boosts all magical effects at the cost of physical defense
Treacherous Abyss Necklace - increases all outgoing damage while also increasing incoming damage
Cursed Ring of the Assassin - greatly boosts backstab damage but significantly lowers HP
Chaotic Nature Ring - increases duration of all effects on the wearer, both positive and negative
Mortified Wall (Shield) - provides massive armor but slows the wearer due to its weight
Skyshatter Guard (Shield) - grants freeze resistance and boosts ice damage
Void Decree (Sword) - the only melee weapon with defense penetration and its own poison effect
Scarlet Scythes - inflict bleeding and deal extra damage to bleeding targets
Mage Clothes
Fire / Ice / Electric / Poison sets added
Each magic aspect receives 4 clothing pieces:
T1 Chestplate + Hood
T2 Chestplate + Hood
These sets feature stronger modifiers and scale much better when upgraded compared to basic mage robes
Other Additions
Tattoos, markings, and scars added to character customization
Charred Wood - created by burning Tropicalwood in a furnace
Pirate furniture set - decorative objects found on pirate ships and sold by dedicated merchants, including trampolines and playable drums
Reworked structures with new hidden objects, ladders, lanterns, and more
Added a new icon for low or zero durability items held in hand
Added new pirate structures on the water (Galleons)
Added a new set of mechanical Steamer weapons
New Cave Plants
Crimsonbell - Forest biome
Starbloom - Desert biome
Noxglow - Rotten biome
Mireglow Rose - Swamp biome
Embercrest - Jungle biome
Every biome now has its own dedicated moss variant
New Resources from Mobs & Animals
Snapbloom Petals
Snapbloom Poison Gland
Corrosion Vesper Sting
Lethargy Vesper Sting
Curse Vesper Sting
Bloater Larva Egg Membrane
Scrapper X-44R Track
Scrapper X-44R Detector
Bloater Larva Mucus
Frosttail Scorpion Sting
Chitin
Colossus Steamer Module
Gunpowder
Ice
Rope Netting
More New Content
You can now place a Boat Stand and use it to display your boats.
Some Altitude 1 Iron objects changed to Bronze material (e.g. Thick Bars, Torch Holder, Door)
Buried Chests - hidden underground treasure chests with pirate-related loot
New Desert Vases
New Jungle Vases - standard resource variants and special surprise variants
Pirate Scarf wearable item
Added Glasthyr and Runalit to caves (rare resources)
Auranite ores now spawn in deserts and jungles
Ice Veins and the Ice resource added to deep caves in Forest, Swamp, Desert, and Jungle islands
BUG FIXES
Fix for progression loss on multiplayer ( clients progression loss + losing progress on single-player world after leaving multiplayer session )
Improved flying ship collision - ships should no longer clip into islands or underwater
Fixed players losing interaction when stamina interrupts tool usage
Fixed chest/station content deletion and locking by clients
Legendary and Elite Wraith Lords now correctly drop their unique weapon
Legendary and Elite Wraith Knights no longer drop unreleased recipes
Wraith Lord should now properly emerge from its sarcophagus
Fixed empty recipe issue from Grimrockholder
Fixed one item disappearing from stacks moved from hotbar
Optimized proximity crafting performance
Fixed multiplayer death orb inventory deletion
Cockpit synchronization fixes
Improved display of unlocked block variants
Basic roof tiles can now be rotated
Fixed duplicated drops from legendary and elite enemies
Horrors no longer leave invisible projectile-blocking collision behind
Improved staff damage scaling after upgrades
Fixed host crash when clients leave the lobby
Charge Rune now works in all languages instead of only English
Fury Rune now works correctly for clients
Fixed clients placing multiple blocks in the same spot in P2P
Inventory sorting no longer displays all sorted items as newly picked up
Several fixes for infinite loading screens when joining P2P sessions
Fixed untextured blocks
Fixed clients resetting generator timers
Improved transfer of full coin stacks between inventory and containers
Improved replication of ship mechanism animations in P2P
Improved generator interaction locking in P2P
Joining clients no longer knock hosts out of gliders
Double Hatch no longer loses player collision
Structures destroyed alongside supporting blocks now properly replicate for joining clients
Fixed an issue with incorrect ship size expansion; flying ships now properly expand their buildable area in every direction (previously, the size incorrectly expanded downwards)
Fixed an issue with tile roof blocks not rotating correctly
BALANCE CHANGES
Increased base magical charge count for all staffs
Increased Green Crystal Dust recharge amount from 5 to 10 charges
Rune fragments can now be processed into Green Crystal Dust (4-5 pcs)
Runalit can now be processed into random rune fragments (2-4 pcs)
Adjusted durability and resource drops from trees across all biomes
Changed Bloater Larva loot drop from Glue to Mucus
Starting arrow recipes changed from copper arrows to wooden arrows
Merchants can now sell multiple copies of the same item with randomized stats (mainly weapons and tools)
Crabs now drop Chitin
Mortivar Lord now always drops 1 of 4 armor recipes
Golem now always drops 1 of 4 Crystal Grimrock Armor recipes
Rebalanced enemy special attacks so they scale correctly with enemy level
Mortivar Archers can now use fire-effect arrows
Rebalanced tool/armor stands:
Increased chestplate chance on armor stands
Reduced weapon/tool chance on tool stands
Arrow boxes now provide different arrow types depending on height level
Covers/barricades with embedded arrows now return arrows matching their visual model
Buffed the water bucket (now provides more water)
Minor balance changes to upgrade requirements for:
Iron wearables
Crystal Grimrock wearables
Crystal Grimrock weapons
Desert T1 wearables
Magical staffs
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