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Steam News28 May 20261mo ago

The First Ascent Update Has Arrived!

Hello Explorers, Our first major update: The First Ascent just arrived! Let's dive on all the new content it brings: WATCH THE OFFICIAL TRAILER NOW: World Generation: This Major Update introduces fundamental changes to

In this update9

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Full Everwind update

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Repeated intro

Hello Explorers,

What changed

19 fixes49 additions54 changes4 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
  • Performance
addedOur first major update: The First Ascent just arrived! Let's dive on all the new content it brings:
addedWorld Generation:This Major Update introduces fundamental changes to world generation, requiring older saves to be transferred to a new world. To preserve your progress, the Save Transfer System allows you to move your ships and character progress as well as all your items to a newly generated world with a selected seed .
addedWorld Generation:This system works exclusively with saves from older versions of the game; newly generated worlds cannot be converted. We are currently working hard on expanding this system, with the goal of adding the ability to preserve and transfer islands in future updates
addedWorld Generation:Note however, that swapping between versions on the same world can cause severe issues, we strongly recommend not to use new worlds on the old branch.
addedNew enemies:This update cranks up the danger across the world with brand-new threats waiting around every corner. Face off against the massive new boss, the Steamer Colossus , and watch out for deadly encounters with Vespers , Bloater Eggs , and even the terrifying Scorpiors as you explore deeper than ever before.
addedNew enemies:Additionally, new merchants can now be found, including the Pirate Merchant and the rare Capybara Merchant .
Green Crystal Dust recharge amount510Green Crystal Dust recharge amount increased, nerf

Everwind changes

addedOur first major update: The First Ascent just arrived! Let's dive on all the new content it brings:
addedThis Major Update introduces fundamental changes to world generation, requiring older saves to be transferred to a new world. To preserve your progress, the Save Transfer System allows you to move your ships and character progress as well as all your items to a newly generated world with a selected seed .
addedThis system works exclusively with saves from older versions of the game; newly generated worlds cannot be converted. We are currently working hard on expanding this system, with the goal of adding the ability to preserve and transfer islands in future updates
addedNote however, that swapping between versions on the same world can cause severe issues, we strongly recommend not to use new worlds on the old branch.
addedThis update cranks up the danger across the world with brand-new threats waiting around every corner. Face off against the massive new boss, the Steamer Colossus , and watch out for deadly encounters with Vespers , Bloater Eggs , and even the terrifying Scorpiors as you explore deeper than ever before.

Our first major update: The First Ascent just arrived! Let's dive on all the new content it brings:

WATCH THE OFFICIAL TRAILER NOW:

World Generation:

This Major Update introduces fundamental changes to world generation, requiring older saves to be transferred to a new world. To preserve your progress, the Save Transfer System allows you to move your ships and character progress as well as all your items to a newly generated world with a selected seed.

Please note that only your ship and character progress are transferred. The rest of the world is generated completely from scratch, meaning any structures or items left on the islands will not be saved.

This system works exclusively with saves from older versions of the game; newly generated worlds cannot be converted. We are currently working hard on expanding this system, with the goal of adding the ability to preserve and transfer islands in future updates

If you wish to revert back to the previous version you can find it by downloading this branch:

0.4.515_pre_first_ascent

Note however, that swapping between versions on the same world can cause severe issues, we strongly recommend not to use new worlds on the old branch.

New enemies:

This update cranks up the danger across the world with brand-new threats waiting around every corner. Face off against the massive new boss, the Steamer Colossus, and watch out for deadly encounters with Vespers, Bloater Eggs, and even the terrifying Scorpiors as you explore deeper than ever before.

Additionally, new merchants can now be found, including the Pirate Merchant and the rare Capybara Merchant.

Quality of Life:

Thanks to your valuable feedback, we added some of the most requested features to make your experience better while exploring the world of Everwind:

  • Lanterns can now be equipped in the off-hand slot

  • Picked-up items can be sent directly to the toolbar or inventory

  • Proximity crafting was expanded

  • Higher-tier keys can open lower-tier locks

  • Boss spawn rates were increased

  • Ladders are added to the game

New unique items:

A whole new set of deadly gear has also been added, giving you even more ways to survive the dangers ahead. Whether you prefer wielding the razor-sharp Scarlet Scythes, the powerful Void Decree sword, or defending yourself with shields like the Mortified Wall and the Skyshatter Guard, there’s a weapon for every kind of explorer.

Additionally, we reworked the Archery system and added new arrows type allowing you to adapt to every circumstances as well as powerful bow enchantment and runes

Hardcore Mode has been pushed to a future update. Adding it right now would have thrown off the game’s balance too much, so we focused on more impactful gameplay additions instead. Don’t worry though; it's currently being developed alongside the creative mode, we’ll be coming back to it very soon!

Full Patch notes:

ENEMIES AND ANIMALS

  • Steamer Colossus - a new mech boss that can be encountered in the Rotten biome. Can be found in a special surface structure

  • Vesper - a dangerous flying insect with 3 different variants (each with a unique effect: corrosion, lethargy, and a curse)

  • Larva Wasp - a larva that transforms into a Vesper when it senses danger

  • Bloater Egg - eggs that develop inside caves; small larvae grow inside them and emerge when destroyed, defending themselves from attackers

  • Small Larva - tiny larvae developing inside Bloater Eggs

  • Snapbloom - a dangerous plant that spits acid

  • X-44R - a lovely Scrapper that simply wanders around the Rotten lands

  • Scorpior - a desert creature that uses an icy stinger to defend itself

  • Pirate Merchant - a special merchant found on pirate ships

  • Capybara Merchant - a very rare and unusual merchant with uniquetreasures and specialprices (not always favorable), which can be found on Capybara Island

  • Updated Damaged Steamer - This one received combat improvements, new attack type, and overall balance adjustments

  • Grimverd Archer - a new type of Grimverd that uses a bow to attack enemies from range

  • Mortivar City Guard - a new Mortivar variant guarding abandoned villages

  • Grimverd Priest - updated behavior, now supports his allies

NEW MECHANICS

  • Lanterns in off-hand (Shield slot) - lanterns can now be used to illuminate terrain while still holding weapons, tools, or other items in the main hand; they can also be placed like furniture

  • "Add Picked Items To" option - determines whether picked-up items go directly to the toolbar or inventory

  • Island save cleanup after X time - optional automatic deletion of visited island save files after a chosen amount of time, reducing overall world save size

  • Player model leaning in TPP - player characters now lean forward/backward in third-person mode, improving combat against enemies above or below the player

  • Added a save folder button to each world slot in the world list, which opens the directory containing that specific save file

  • The character in the main menu now displays the equipment from the save the player last played on

  • Added play time tracking for each save file, visible on the world slot in the world list (this works starting from this update and does not track time played prior to it)

MECHANIC CHANGES & IMPROVEMENTS

  • Increased boss spawn rates - bosses now appear more frequently; additional mechanics to make boss hunting easier are planned for the near future

  • Higher-tier keys can now unlock lower-tier locks

  • Proximity crafting management - each chest can now individually determine whether it participates in proximity crafting; there’s also a setting controlling whether newly placed containers use proximity crafting by default

  • Expanded proximity crafting support - proximity crafting now works with Island Core and Upgrade Station

  • Tutorial improvements to increase clarity and accessibility:

    • Ship tutorial now overrides other tutorials when activated, making it immediately visible and preventing accidental skipping

    • Ship tutorial now completes once the player moves the ship, preventing incorrect step order from leaving it permanently in the quest list

    • Wooden Pipe and Wooden Caged Pipe recipes unlock moved to the moment the cockpit is placed, preventing premature crafting and wasted resources

    • Minor changes to Tutorial steps

    • Refreshed starting tower layout

  • New structures with destroyed mechanisms on the starting island (distinct from shipwrecks to avoid confusion)

  • Added a new, faster eating animation for smaller food items

  • Moved the inventory sort button to the left side

  • Minor player animation tweaks, including adjustments for lockpicking and using keys

  • Slight adjustments to the ship camera to properly accommodate the size of flying ships

NEW / CHANGED ITEMS & OBJECTS

New Objects

  • Ladders - classic ladders allowing vertical climbing

  • Moisture Collector - passively gathers water from air

New Arrows

  • New basic arrows with varying damage values and crafting materials (wood / stone / bronze / iron / steel)

  • 16 new special arrows with effects such as burning, poison, bleeding, and more

Bow Modifiers

  • Bows can now have up to 3 modifiers (previously only durability reduction existed):

  • Crit DMG - increases critical strike damage

  • Backstab - increases damage dealt to unaware enemies

  • Resistance Penetration - penetrates a percentage of enemy defense (depends on arrow type; e.g. Ice Arrows penetrate ice resistance, Basic Arrows penetrate armor)

  • Bow Load Damage Bonus - scales overall damage based on bow draw percentage. For example: at 50% draw, a 20% bonus boosts damage to 70%; at full draw, damage reaches 120%

  • Tool Use Stamina Cost - reduces stamina consumption while firing bows (also added to other weapons)

Bow Runes

Bows now support rune slots like other weapons. Existing runes adapted for bows:

  • Charge

  • Battle Feast

  • New bow-exclusive runes:

  • Wind Blow - fully charged shots create a shockwave that pushes nearby enemies away and has a chance to stun

  • Sky Pierce - increases arrow speed and reduces arrow drop

  • Shadow Echo - arrows have a chance to spawn a following Shadow Arrow

  • Infused String - increases duration of status effects applied by arrows

New Unique Items

  • Pirate Hat - grants special stun and lockpicking modifiers

  • Arcane Legacy Necklace - boosts all magical effects at the cost of physical defense

  • Treacherous Abyss Necklace - increases all outgoing damage while also increasing incoming damage

  • Cursed Ring of the Assassin - greatly boosts backstab damage but significantly lowers HP

  • Chaotic Nature Ring - increases duration of all effects on the wearer, both positive and negative

  • Mortified Wall (Shield) - provides massive armor but slows the wearer due to its weight

  • Skyshatter Guard (Shield) - grants freeze resistance and boosts ice damage

  • Void Decree (Sword) - the only melee weapon with defense penetration and its own poison effect

  • Scarlet Scythes - inflict bleeding and deal extra damage to bleeding targets

Mage Clothes

  • Fire / Ice / Electric / Poison sets added

  • Each magic aspect receives 4 clothing pieces:

  • T1 Chestplate + Hood

  • T2 Chestplate + Hood

  • These sets feature stronger modifiers and scale much better when upgraded compared to basic mage robes

Other Additions

  • Tattoos, markings, and scars added to character customization

  • Charred Wood - created by burning Tropicalwood in a furnace

  • Pirate furniture set - decorative objects found on pirate ships and sold by dedicated merchants, including trampolines and playable drums

  • Reworked structures with new hidden objects, ladders, lanterns, and more

  • Added a new icon for low or zero durability items held in hand

  • Added new pirate structures on the water (Galleons)

  • Added a new set of mechanical Steamer weapons

New Cave Plants

  • Crimsonbell - Forest biome

  • Starbloom - Desert biome

  • Noxglow - Rotten biome

  • Mireglow Rose - Swamp biome

  • Embercrest - Jungle biome

  • Every biome now has its own dedicated moss variant

New Resources from Mobs & Animals

  • Snapbloom Petals

  • Snapbloom Poison Gland

  • Corrosion Vesper Sting

  • Lethargy Vesper Sting

  • Curse Vesper Sting

  • Bloater Larva Egg Membrane

  • Scrapper X-44R Track

  • Scrapper X-44R Detector

  • Bloater Larva Mucus

  • Frosttail Scorpion Sting

  • Chitin

  • Colossus Steamer Module

  • Gunpowder

  • Ice

  • Rope Netting

More New Content

  • You can now place a Boat Stand and use it to display your boats.

  • Some Altitude 1 Iron objects changed to Bronze material (e.g. Thick Bars, Torch Holder, Door)

  • Buried Chests - hidden underground treasure chests with pirate-related loot

  • New Desert Vases

  • New Jungle Vases - standard resource variants and special surprise variants

  • Pirate Scarf wearable item

  • Added Glasthyr and Runalit to caves (rare resources)

  • Auranite ores now spawn in deserts and jungles

  • Ice Veins and the Ice resource added to deep caves in Forest, Swamp, Desert, and Jungle islands

BUG FIXES

  • Fix for progression loss on multiplayer ( clients progression loss + losing progress on single-player world after leaving multiplayer session )

  • Improved flying ship collision - ships should no longer clip into islands or underwater

  • Fixed players losing interaction when stamina interrupts tool usage

  • Fixed chest/station content deletion and locking by clients

  • Legendary and Elite Wraith Lords now correctly drop their unique weapon

  • Legendary and Elite Wraith Knights no longer drop unreleased recipes

  • Wraith Lord should now properly emerge from its sarcophagus

  • Fixed empty recipe issue from Grimrockholder

  • Fixed one item disappearing from stacks moved from hotbar

  • Optimized proximity crafting performance

  • Fixed multiplayer death orb inventory deletion

  • Cockpit synchronization fixes

  • Improved display of unlocked block variants

  • Basic roof tiles can now be rotated

  • Fixed duplicated drops from legendary and elite enemies

  • Horrors no longer leave invisible projectile-blocking collision behind

  • Improved staff damage scaling after upgrades

  • Fixed host crash when clients leave the lobby

  • Charge Rune now works in all languages instead of only English

  • Fury Rune now works correctly for clients

  • Fixed clients placing multiple blocks in the same spot in P2P

  • Inventory sorting no longer displays all sorted items as newly picked up

  • Several fixes for infinite loading screens when joining P2P sessions

  • Fixed untextured blocks

  • Fixed clients resetting generator timers

  • Improved transfer of full coin stacks between inventory and containers

  • Improved replication of ship mechanism animations in P2P

  • Improved generator interaction locking in P2P

  • Joining clients no longer knock hosts out of gliders

  • Double Hatch no longer loses player collision

  • Structures destroyed alongside supporting blocks now properly replicate for joining clients

  • Fixed an issue with incorrect ship size expansion; flying ships now properly expand their buildable area in every direction (previously, the size incorrectly expanded downwards)

  • Fixed an issue with tile roof blocks not rotating correctly

BALANCE CHANGES

  • Increased base magical charge count for all staffs

  • Increased Green Crystal Dust recharge amount from 5 to 10 charges

  • Rune fragments can now be processed into Green Crystal Dust (4-5 pcs)

  • Runalit can now be processed into random rune fragments (2-4 pcs)

  • Adjusted durability and resource drops from trees across all biomes

  • Changed Bloater Larva loot drop from Glue to Mucus

  • Starting arrow recipes changed from copper arrows to wooden arrows

  • Merchants can now sell multiple copies of the same item with randomized stats (mainly weapons and tools)

  • Crabs now drop Chitin

  • Mortivar Lord now always drops 1 of 4 armor recipes

  • Golem now always drops 1 of 4 Crystal Grimrock Armor recipes

  • Rebalanced enemy special attacks so they scale correctly with enemy level

  • Mortivar Archers can now use fire-effect arrows

  • Rebalanced tool/armor stands:

  • Increased chestplate chance on armor stands

  • Reduced weapon/tool chance on tool stands

  • Arrow boxes now provide different arrow types depending on height level

  • Covers/barricades with embedded arrows now return arrows matching their visual model

  • Buffed the water bucket (now provides more water)

  • Minor balance changes to upgrade requirements for:

    • Iron wearables

    • Crystal Grimrock wearables

    • Crystal Grimrock weapons

    • Desert T1 wearables

    • Magical staffs

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Source

Steam News / 28 May 2026

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