Full notes
Full EVERSLAUGHT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Balance
New Features - Left-handed support - New Restart / Abort run option in the menu (will let you keep your weapon for now)
Bugfixes & Improvements - High-Level Arena not ending should be fixed - Shotgun blast can bust armor pieces now - Weapons shouldn't be lost anymore when ending a Blood Run - Gripping gauntlet should not prevent Healing anymore - Annoying swoosh sound should be improved - Shotgun / Hook to lower and higher areas now possible - Gauntlet switching should occur less often - Exploder should now break nearby barrels and pots when exploding - Improved force needed for gripping with Valve Index - Windows Mixed Reality buttons not registering should be fixed - New sounds when trying to heal while capsules are empty or health is full - Patch Note highlights added to main menu scene
Balancing - Guardian: Increased damage by 3, lowered HP by 20% - Warrior: Lowered HP by 20% - Summoner: Decreased max summons by 50%, Decreased HP by 20%, Increased movement speed and fleeing distance - Decreased Stab weapon damage - Decreased Guardian and Warrior amount in temple arena - Increased blood drops from archers by 2 - Increased Zombie damage by 2 - Added missing hook targets in arena 4v2 - Increased chain lighting damage and hit percentage - Increased gold drops from chests by x2.5 - Increased shotgun base damage by 10 and vanguard scaling by 15% - Added missing colliders in dungeon tiles - Improved tile boundaries to help with correct room culling
Source
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