HomeGamesUpdatesPricingMethodology
Steam News29 July 20261mo ago

Update 1.2.4: Hotfix #2

Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency.

In this update1

Full notes

Full EverSiege: Untold Ages update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Server
changedHi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency.
changedREVERTMultiplayer connections will not anymore dynamically switch to P2P instead of Steam servers.

EverSiege: Untold Ages changes

changedHi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency.
changedMultiplayer connections will not anymore dynamically switch to P2P instead of Steam servers.

Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency.

REVERT

  • Multiplayer connections will not anymore dynamically switch to P2P instead of Steam servers.

Source

Steam News / 29 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.