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Full EverSiege: Untold Ages update
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Repeated intro
Greetings, Scyrons!
What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
- Fixes
EverSiege: Untold Ages changes
Today we're introducing a brand-new Ancient Essence: Thunder.
If you like chaining damage across groups, stunning enemies down, and turning the battlefield into a no-go zone for the Evil Master's hordes, this new essence is for you.
⚡ Chain Lightning
Strike a small area with a bolt of lightning that jumps between enemies, hitting up to 3 targets in a chain. Each jump finds the nearest enemy to the previous one.
✊ Damage: 100 + 20 * Rage Amplifier
➡️ Range: 1500
➡️ Jump range: 600
⏱️ Cooldown: 40s
💪 Scale with Rage Amplifier
Evolutions: Add more targets with Extended Chain, give each jump a chance to split with Forked Lightning, or stack damage with each jump using Escalating Storm (+20% per jump).
⚡ Orbital Bolts
Summon 3 electric orbs that orbit around you, exploding on contact with any enemy. If you relaunch the skill while any orbs are still active, then the orbs get replaced.
✊ Orb explosion Damage: 50 + 20 * Arcane Power
🔘 Explosion radius: 400
🔘 Orbit radius: 400
⏱️ Cooldown: 40s
✨ Scale with Arcane Amplifier
Evolutions: Spawn more orbs with Swarming Orbs, chain explosion damage with Cascade Overload, or stun enemies on hit with Static Concussion.
⚡ Storm Rift
Place two points to draw a line of lightning between them. Enemies crossing it take a big hit of instant Thunder damage. Enemies staying inside keep taking damage over time.
✊ Crossing Damage: 100 + 10 * Fate Amplifier
✊ Inside damage: 20 + 2 * Fate Amplifier / sec
➡️ Range: 2000
➡️ Rift Length 1000
⏱️ Duration: 10s
⏱️ Cooldown: 40s
🙏📿 Scale with Fate Amplifier
Evolutions: Buff allies passing through with Charged Path by getting a Movement Speed and Attack Speed bonus, both scaling with Tactical Amplifier, stun enemies still inside when it expires with Static Field, or Charm instead of killing enemies with Mind Rupture by Charm Chances: scaling with Arcane Amplifier.
Passive - Thunderlight
During the Day, your Auto-Attack and Power Strike have a 20% chance to apply the effect Thunder on hit. Units affected by Thunder takes damage each seconds for 6 seconds
Evolutions: Extend it to Night with Eternal Storm, recover stamina per Thunder kill with Cascade Surge (5 stamina per kill), or gain a run speed burst after every Lightning spell cast with Lightning Speed (Run Speed Bonus: 5 + 5 * Rage Amplifier for 5s, resets on each cast).
Go give the Thunder Essence a try, we can't wait to see what you do with it. Share your builds and strategies on Discord and Reddit!
~Tindalos Interactive
Patch Notes - v1.2.4
Content
Added the Thunder Ancient Essence.
Removed the Threadveil Petal component for the Elixir of Vitality potion.
Gameplay
Underground units are now properly invulnerable and untargetable.
Walking Shadow: Fast Shadow evolution is now properly reapplied after respawning.
Performance
Performed an optimization pass on the in-game HUD, including the skill bar, evolution list, status effects, and displayed statistics.
Fixed a performance issue causing an approximate 3 FPS drop due to the Elemental plane rotation.
Improved overall tooltip performance.
Fixed several freezes that could occur during multiplayer sessions.
Multiplayer connections will now dynamically switch to P2P instead of Steam servers
when latency is lower.
Fixes
Fixed the Chronomancer Council Building's Nexus evolution not functioning properly after loading a save.
Fixed several multiplayer desyncs, primarily related to auto-attack targeting and units dying during combat.
Fixed a text alignment issue in the Hub Wargear UI affecting certain languages.
Fixed the campaign completion status displayed on save slots.
Fixed an essence upgrade panel bug where a 4th level could be unlocked.
Fix a gpu crash linked to NVIDIA RTX 40/50 series.
Source
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