What changed
3 fixes2 additions2 changes0 removals
- Balance
- Server
- UI and audio
- Gameplay
addedHello there, Scyrons!We want to make sure the first taste of Eversiege is as polished as possible for everyone. To that end, we have just released a new update for the demo that brings it in line with the latest improvements and balance changes from the full game.
fixedBug Fixes▸ Fixed several desync issues in multiplayer ▸ Fixed crashes that could occur during co-op or specific gameplay interactions ▸ Fixed creatures in lairs attacking targets outside their lair ▸ Fixed several areas where players could fall out of the playable zone ▸ Fixed multiple UI issues across menus, tooltips, and Battle Preparation ▸ Fixed disconnected players' heroes not being properly removed
fixedChanges & Improvements▸ Creature Lairs now spawn siege units immediately upon clearing ▸ Melee heroes now approach at a fixed close distance on attack orders ▸ Minimap: cleared lair icons changed from blue to grey ▸ Town Hall panel UI overhauled ▸ Added visual feedback during Massive Onslaught events ▸ Various multiplayer save flow improvements
changedBalancing▸ Battle Flare: base value and scaling adjusted
addedVisual & Audio▸ Improved Ent attack animations ▸ Polished sound effects across multiple factions and bosses ▸ New dialogue audio for faction intro cinematics ▸ Performance optimizations on procedural map generation ▸ Updated icons for several items
fixedLocalization▸ Fixed numerous typos and rewording across tooltips, descriptions, and UI ▸ Replaced outdated "Scion" references with "Scyron" ▸ Clarified several misleading or incomplete item/building descriptions
EverSiege: Untold Ages changes
addedWe want to make sure the first taste of Eversiege is as polished as possible for everyone. To that end, we have just released a new update for the demo that brings it in line with the latest improvements and balance changes from the full game.
fixed▸ Fixed several desync issues in multiplayer ▸ Fixed crashes that could occur during co-op or specific gameplay interactions ▸ Fixed creatures in lairs attacking targets outside their lair ▸ Fixed several areas where players could fall out of the playable zone ▸ Fixed multiple UI issues across menus, tooltips, and Battle Preparation ▸ Fixed disconnected players' heroes not being properly removed
fixed▸ Creature Lairs now spawn siege units immediately upon clearing ▸ Melee heroes now approach at a fixed close distance on attack orders ▸ Minimap: cleared lair icons changed from blue to grey ▸ Town Hall panel UI overhauled ▸ Added visual feedback during Massive Onslaught events ▸ Various multiplayer save flow improvements
changed▸ Battle Flare: base value and scaling adjusted
added▸ Improved Ent attack animations ▸ Polished sound effects across multiple factions and bosses ▸ New dialogue audio for faction intro cinematics ▸ Performance optimizations on procedural map generation ▸ Updated icons for several items
Hello there, Scyrons!
We want to make sure the first taste of Eversiege is as polished as possible for everyone. To that end, we have just released a new update for the demo that brings it in line with the latest improvements and balance changes from the full game.
Changelog
Bug Fixes
▸ Fixed several desync issues in multiplayer ▸ Fixed crashes that could occur during co-op or specific gameplay interactions ▸ Fixed creatures in lairs attacking targets outside their lair ▸ Fixed several areas where players could fall out of the playable zone ▸ Fixed multiple UI issues across menus, tooltips, and Battle Preparation ▸ Fixed disconnected players' heroes not being properly removed
Changes & Improvements
▸ Creature Lairs now spawn siege units immediately upon clearing ▸ Melee heroes now approach at a fixed close distance on attack orders ▸ Minimap: cleared lair icons changed from blue to grey ▸ Town Hall panel UI overhauled ▸ Added visual feedback during Massive Onslaught events ▸ Various multiplayer save flow improvements
Balancing
▸ Battle Flare: base value and scaling adjusted
Visual & Audio
▸ Improved Ent attack animations ▸ Polished sound effects across multiple factions and bosses ▸ New dialogue audio for faction intro cinematics ▸ Performance optimizations on procedural map generation ▸ Updated icons for several items
Localization
▸ Fixed numerous typos and rewording across tooltips, descriptions, and UI ▸ Replaced outdated "Scion" references with "Scyron" ▸ Clarified several misleading or incomplete item/building descriptions
Thank you for your continued feedback on Steam Discussion and Discord, we read all of it - so keep it coming!