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Steam News20 July 202624d ago

We've Released A Hotfix For EverRail

Hello Everyone! In the follow up to the Early Access release of EverRail, we've seen a few issues some of you are having, and we've released a small hotfix to deal with some of the most common issues.

In this update2

Full notes

Full EverRail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
fixedHello Everyone!In the follow up to the Early Access release of EverRail, we've seen a few issues some of you are having, and we've released a small hotfix to deal with some of the most common issues.
fixedHello Everyone!Fixed the UI overlap that made it impossible to launch the glider
changedHello Everyone!Hid the Voxel Size setting from the UI to fix a runtime issue that takes longer to address. We will look at reintroducing this performance setting at a later date
fixedHello Everyone!Fixed an issue where train repair effects were not visible
fixedHello Everyone!Fixed a crash related to dungeon spawning

EverRail changes

fixedIn the follow up to the Early Access release of EverRail, we've seen a few issues some of you are having, and we've released a small hotfix to deal with some of the most common issues.
fixedFixed the UI overlap that made it impossible to launch the glider
changedHid the Voxel Size setting from the UI to fix a runtime issue that takes longer to address. We will look at reintroducing this performance setting at a later date
fixedFixed an issue where train repair effects were not visible
fixedFixed a crash related to dungeon spawning

Hello Everyone!

In the follow up to the Early Access release of EverRail, we've seen a few issues some of you are having, and we've released a small hotfix to deal with some of the most common issues.

You can read the full patch notes below:

  • Fixed the UI overlap that made it impossible to launch the glider

  • Hid the Voxel Size setting from the UI to fix a runtime issue that takes longer to address. We will look at reintroducing this performance setting at a later date

  • Fixed an issue where train repair effects were not visible

  • Fixed a crash related to dungeon spawning

As always, we want to thank you all for the reports - we've only been able to get this out as quickly as we have because of the reports you've sent in. Please keep reporting, either in game with the F1 tool, here on Steam in our discussion threads or on our Discord!

Be Amazing Everyone!

Source

Steam News / 20 July 2026

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