In this update2
Full notes
Full EverRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
EverRail changes
Hello Everyone!
In the follow up to the Early Access release of EverRail, we've seen a few issues some of you are having, and we've released a small hotfix to deal with some of the most common issues.
You can read the full patch notes below:
Fixed the UI overlap that made it impossible to launch the glider
Hid the Voxel Size setting from the UI to fix a runtime issue that takes longer to address. We will look at reintroducing this performance setting at a later date
Fixed an issue where train repair effects were not visible
Fixed a crash related to dungeon spawning
As always, we want to thank you all for the reports - we've only been able to get this out as quickly as we have because of the reports you've sent in. Please keep reporting, either in game with the F1 tool, here on Steam in our discussion threads or on our Discord!
Be Amazing Everyone!
Source
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