In this update5
Full notes
Full EverRail update
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What changed
- UI and audio
- Gameplay
- Balance
- Compatibility
- Maps
EverRail changes
Hello Everyone!
We're super proud to announce that we've just released our new Trailer as part of the Deutsche Indie Showcase, and the demo for EverRail is live... Now! You can go to the store page and there'll be a button you can press to download the game and dive right in!
You can see our new trailer, which also acts as the introduction video to EverRail right here:
In this demo you'll be limited to crafting tier one items (though higher tier items can still drop as loot!) as you navigate the perilous icy wastes of Inara. We'll be leaving the demo up for good, so you can play it to your hearts content! Multiplayer is not working quite yet, but we'll be patching it in soon!
Since our first demo we've made significant changes to the game, taking all sorts of feedback into account and shaping EverRail to be the game we all want to play. That process doesn't end here, in fact your feedback will be as important now as it's ever been, so please do let us know your thoughts, either here on Steam in our Discussion threads or on our Discord!
Here is a summary of the major changes we've made since our initial demo:
New Features
First Person Camera with opion to change back to legacy 3rd Person
New Weapon Types: SMGs and Shotguns
Hunger System: The need to find rations and eat in order to survive
Stamina System: Running now costs stamina that is replenished over time
Cold System: Outside a train or Facility the character will get cold and start to take damage
Controller Support
New Content
New explorable Underground Facilities:
Laboratory
Big Star Station
Space Station
Hangar
New Pistol Variants:
EMP Gun
HP-Badger
HP-Tarantula
New Rifles:
Light: LR-Viper
Heavy: HR-Scoprion
New craftable Buildings for the Train:
Recycler
Capacity building for ISO
Capacity building for Rations
Encounters outside of Facilities in the Trackland Overworld:
SciFi Base
Railway Facility
Train stations
and more...
New variants of the existing humanoid enemy type
New Enemy type: Spider with variants
Static Crafting Overview UI showing what can be crafted by what kind of station/module
Improvements
Improved UI/UX for switching tracks
Mini- and Maxi-Map improvements
Toggles for map elements
Last death marked on mini and maxi map
Player can set markers
Obstacle markers show which type when scanned
Map zoom
Gliders deliver ISO to storage buildings directly
And that's everything! Go and play, please let us know what you think, and we hope you enjoy!
Be Amazing Everyone!
Source
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