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Steam News7 June 202627d ago

Our New Demo Is Live Now!

Hello Everyone! We're super proud to announce that we've just released our new Trailer as part of the Deutsche Indie Showcase, and the demo for EverRail is live... Now!

In this update5

Full notes

Full EverRail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions14 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Compatibility
  • Maps
addedHello Everyone!We're super proud to announce that we've just released our new Trailer as part of the Deutsche Indie Showcase , and the demo for EverRail is live... Now! You can go to the store page and there'll be a button you can press to download the game and dive right in!
addedHello Everyone!You can see our new trailer, which also acts as the introduction video to EverRail right here:
addedNew FeaturesNew Weapon Types : SMGs and Shotguns
changedNew FeaturesStamina System: Running now costs stamina that is replenished over time
changedNew FeaturesCold System: Outside a train or Facility the character will get cold and start to take damage
changedNew FeaturesController Support

EverRail changes

addedWe're super proud to announce that we've just released our new Trailer as part of the Deutsche Indie Showcase , and the demo for EverRail is live... Now! You can go to the store page and there'll be a button you can press to download the game and dive right in!
addedYou can see our new trailer, which also acts as the introduction video to EverRail right here:
addedNew Weapon Types : SMGs and Shotguns
changedStamina System: Running now costs stamina that is replenished over time
changedCold System: Outside a train or Facility the character will get cold and start to take damage

Hello Everyone!

We're super proud to announce that we've just released our new Trailer as part of the Deutsche Indie Showcase, and the demo for EverRail is live... Now! You can go to the store page and there'll be a button you can press to download the game and dive right in!

You can see our new trailer, which also acts as the introduction video to EverRail right here:

In this demo you'll be limited to crafting tier one items (though higher tier items can still drop as loot!) as you navigate the perilous icy wastes of Inara. We'll be leaving the demo up for good, so you can play it to your hearts content! Multiplayer is not working quite yet, but we'll be patching it in soon!

Since our first demo we've made significant changes to the game, taking all sorts of feedback into account and shaping EverRail to be the game we all want to play. That process doesn't end here, in fact your feedback will be as important now as it's ever been, so please do let us know your thoughts, either here on Steam in our Discussion threads or on our Discord!

Here is a summary of the major changes we've made since our initial demo:

New Features

  • First Person Camera with opion to change back to legacy 3rd Person

  • New Weapon Types: SMGs and Shotguns

  • Hunger System: The need to find rations and eat in order to survive

  • Stamina System: Running now costs stamina that is replenished over time

  • Cold System: Outside a train or Facility the character will get cold and start to take damage

  • Controller Support

New Content

New explorable Underground Facilities:

  • Laboratory

  • Big Star Station

  • Space Station

  • Hangar

New Pistol Variants:

  • EMP Gun

  • HP-Badger

  • HP-Tarantula

New Rifles:

  • Light: LR-Viper

  • Heavy: HR-Scoprion

New craftable Buildings for the Train:

  • Recycler

  • Capacity building for ISO

  • Capacity building for Rations

Encounters outside of Facilities in the Trackland Overworld:

  • SciFi Base

  • Railway Facility

  • Train stations

  • and more...

New variants of the existing humanoid enemy type

New Enemy type: Spider with variants

Static Crafting Overview UI showing what can be crafted by what kind of station/module

Improvements

  • Improved UI/UX for switching tracks

  • Mini- and Maxi-Map improvements

  • Toggles for map elements

  • Last death marked on mini and maxi map

  • Player can set markers

  • Obstacle markers show which type when scanned

  • Map zoom

  • Gliders deliver ISO to storage buildings directly

And that's everything! Go and play, please let us know what you think, and we hope you enjoy!

Be Amazing Everyone!

Source

Steam News / 7 June 2026

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