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Full EverRail update
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What changed
- Events
- Gameplay
- Store
- Performance
- Balance
- UI and audio
EverRail changes
Hello Everyone!
Welcome to this week's update, where we're going to reveal the name of our Exomoon, as chosen by you, and also introduce the Megacorps which have set the events of EverRail in motion. We also have some patch notes for an update to the demo! Let's get into it shall we?
Introducing Inara!
Last week, we asked on our Discord for people to suggest names for the Exomoon, then we picked our favourites from the suggestions, and put up a poll to allow the community to pick the final name. Our finalists were:
Inara
New Poyais
Prosperity
Dantia
The community voted, and with 50% of the vote, our overwhelming winner is Inara, which will be the name of our Exomoon going forward! Thanks to Discord member Dawnwhisper who came up with the suggestion!
The Megacorporations.
The world of EverRail has been intrinsically shaped by the three Megacorporations who purchased the naming rights for Inara. We know a bit about the three corporations, but we don't know their names. Over the next few days, we'll be asking for you to all suggest names for them in our Discord, and we'll be collecting them on Monday, choosing our favourites for each, and then putting up a poll to let you decide on what the name for each corporation should be!
Megacorp 1:
It began in 1978 as a modest stationery manufacturer in Brazil. Paper. Ink. Filing systems. Tools for organization in a rapidly modernizing world.
Precision, reliability, and relentless expansion defined its early decades. What started as office supplies evolved into logistics. Logistics became manufacturing. Manufacturing became energy, infrastructure, defense, biotechnology, aerospace.
Today, it is the largest and most powerful megacorporation on Earth. Its subsidiaries operate across nearly every industry imaginable and while It produces consumer staples like baby formula and medical equipment, it also builds orbital launch systems, autonomous weapons platforms, and thermonuclear weapon systems.
Its branding emphasizes stability, family, and progress. Its contracts shape governments. Its research divisions quietly define the future.
Megacorp 2:
Founded in West Germany in 1967, this corporation began as a regional supermarket chain built on a simple promise: value above all else.
Efficiency was its religion. Logistics became its weapon. Margins became its art form.
Through disciplined expansion, aggressive supplier negotiations, and relentless cost optimization, the company transformed from neighbourhood grocer to continental retail giant. Retail became distribution. Distribution became global supply chains. Supply chains became manufacturing, shipping, finance, and data analytics.
Today, it stands as one of the largest commercial entities on Earth.
Publicly, it champions affordability and accessibility. Internally, it is famous for operating with some of the highest profit margins in the industry, a testament to its mastery of scale, automation, and negotiation.
Unlike others, its empire is rooted firmly in commerce. It doesn’t brandish weapons contracts or aerospace divisions as symbols of prestige. It sells. It distributes. It moves product.
Which is why its decision to join the coalition tasked with colonizing the Exomoon surprised many.
The official statement cited “long-term commercial opportunity and sustainable expansion of human markets.”
Analysts suspect there is more to it than that.
Megacorp 3:
The smallest of the three, but perhaps the most technically indispensable.
Founded in the United Kingdom as a manufacturer of high-end automobiles, the company built its reputation on precision engineering and exclusivity. Its vehicles were never designed for the masses, they were crafted for heads of state, industrial dynasties, and the ultra-wealthy. Ownership was status.
Following a severe economic collapse in the UK, the corporation relocated its headquarters to Japan, where it restructured, consolidated, and quietly expanded its engineering divisions. What began as luxury automotive manufacturing evolved into something broader: private aviation interiors, high-speed rail cabins, executive maritime transport.
Over time, its name became synonymous not merely with transport, but with luxurious travel.
Unlike the other two megacorporations, it lacks vast retail networks or global defense contracts. Its scale is smaller. Its footprint more selective. Its margins depend on innovation rather than dominance.
Which is precisely why it matters.
The Exomoon colonization project would not be viable without the company’s most recent breakthrough: a revolutionary engine system capable of operating efficiently in extreme conditions while delivering immense sustained power output. This technology now drives the massive trains designed to traverse the Exomoon’s hostile surface.
How to join in?
Joining in with our Shape The Lore event is super easy, just join our Discord, grab the EverRail role, and jump into the general chat to start chatting about it. It's that easy! So what are you waiting for? Come join us on Discord and shape the world of EverRail!
Patch Notes:
The demo has been updated, and we wanted to let you know about the latest changes:
Changes and Improvements:
Disabled leftover debug controls
Re-added footer bar to crafting UI
White square showing if quest target arrow is off screen now hidden
Train stands on tracks better
Improved player list layout in multiplayer session management
Removed Rations locker in SpawnRoom/MessHall and replaced with normal loot lockers
Restyled Toolbelt UI
Bugfixes:
Fixed client cannot play multiple sessions without closing game entirely
Fixed replication of bunkbeds and covers and boxes etc. inside dungeon rooms. Dungeons should now be layout synced fully to client
Fixed replication of variant spawn rooms of dungeons
Fixed Server sees all interaction prompts of client on own HUD
Fixed Client cannot write on sign in the train
Fixed console still interactable after already opening door in tutorial
Fixed Reverse camera is not functional for client
Fixed issue where aiming and strafing could break animation
Fixed Mouse controls faulty after leaving cover
Fixed crash during game shutdown
Fixed crash in track generator
Fixed Glider Configurator UI overlaps
Turret Multiplayer fixes
That's everything for this week, don't forget to follow our socials to stay in touch with all the latest news about EverRail! Be Amazing Everyone!
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