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Full Everpixel Tactics update
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Everpixel Tactics Devlog 10
The next update is probably going to be huge. I'm hard at work on it: I'm now generating world histories, titans, and artifacts. But the next update will also include a much-needed, top-notch support perk tree: Aquamancy.
Aqumancy
The next update will give players access to the Aquamancy tree, a slew of water-themed equipment, and a host of other, small, water-themed stuff. As has been mentioned, the next update will also include "titans" - powerful, god-like monsters who shape the very land around them. Don't be surprised if the next update showcases some titans who can sling water magic. But more on that in upcoming devlogs...
For now, let's discuss the Aquamancy tree. Ultimately, there will be almost 20 magic trees in Everpixel Tactics, and it has always been a goal that every one of them is not only thematically-different, but functionally different. Aquamancy's niche will very much be a support niche. So much so, in fact, that it can even be thought of as a "support's support" kind of tree. It focuses on healing the stamina of allies and increasing the capabilities of buffs present on allies. Aquamancers will be especially potent when paired with other mages who specialize in buffing allies (like Chronomancers) or healing allies over time (like Gaiamancers.)
As usual, though, the Aquamancy tree throws in a few curveballs to ensure that even melee-oriented characters have something to gain from investing in the Aquamancy tree. Without further ado, let's take a look at the perks of the upcoming Aquamancy tree...
Aquamancy Mastery: (Passive) Aquamancy spells cost less fatigue. Additionally, adjacent allies recover more stamina each turn while adjacent enemies accrue fatigue.
Bubble: Recover a significant portion of an ally's stamina.
Drown: Cause a large amount of fatigue to an enemy, potentially making them accrue more fatigue than would otherwise be allowed.
Lifewater: Increase the duration of all friendly effects on an ally. If those effects are healing over time effects, also increase the amount of healing done each turn.
Mist: (Passive) Chance to increase the duration of buffs on adjacent allies and the debuffs on adjacent enemies when performing abilities.
Soothe: Grant an ally an effect that lets them recover additional stamina each turn. Additionally, while soothed, beneficial effects on the character will not lose duration.
Spray: (Passive) Chance for adjacent allies to recover stamina and for adjacent enemies to accrue fatigue when this character takes damage.
Water Form: (Passive) Gain stacks of "Water Form" when performing abilities, granting innate damage resistance.
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