Full notes
Full Everpixel Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
Devblog
I've been hard at work rewriting the game for what seems like an eternity, and I've been promising 0.6.0 of the game ever longer than that. Somehow, someway, I'm nearing an actual release - even if that release is two months behind where I had originally hoped for.
I have only two remaining features to finish up before the new release is ready: campaign missions and the tutorial. I will finish up the campaign mission feature and then release a "Beta Branch" as I finish up the tutorial.
Beta Release
I'm hoping to release a Beta release branch so that players can "kick the tires" on the Beta branch as I develop the tutorial. While I have learned my lesson about committing to an actual timeframe, I'm guessing I'll have the beta branch ready for release in roughly two weeks.
I'll probably leave the beta release out for a few weeks as bugs are identified (and commensurately squashed) and I tidy up the AI. From there, 0.6.0 will be ready!
Mercenaries, Armories, N' Other Stuff
I surprised myself at how quickly I was able to implement a few features over the last few weeks: mercenaries, leveling up, and "The Armory." Check out some of the screenshots.
Mercenaries
Level Up
More Pixels!
Even as I rewrite the game's code, I continue to commission the last few pixel assets I need for the game. I'm excited to get the new version out if just to start sharing some of the awesome pixel art by the fantastic Benvictus. Take a look at some of his excellent, excellent work.
New Pixel Art
Source
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