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Steam News1 March 20197y ago

Update 0.02

This is just a small patch with some small improvements that were asked in the discussions community forums. Also, patch 0.

Full notes

Full Everpath update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedThis is just a small patch with some small improvements that were asked in the discussions community forums. Also, patch 0.10 will go live really soon but I found the stuff on this patch to be important enough to go live earlier. Hope everyone enjoys it! UPDATE 0.02 Player roll
addedIn the options menu you can now pick between rolling to the current mouse position or alternate to a movement based roll, being able to roll according to the player current movement direction. Clearer rooms Rooms have been opened up and there are now fewer objects that could block player and enemies movement in an annoying way. This of course without loosing the ambience in every room. This is just a small update to rooms and enemies behavior. Patch 1.0 will include special encounter rooms, elite and rare enemies, and a better enemy movement behavior . Book readability Remake of character selection book, new general size, bigger font, this is also really important for it to be legible as it will be used for several special encounters.
changedSmall fixes - Enemies moving in a perfect vertical path stopped animating. - Sometimes bigger enemies could "hit" the player while dodging behind them. - Scout level 5 perks could sometimes work incorrectly and only choose the Armor perk.

This is just a small patch with some small improvements that were asked in the discussions community forums. Also, patch 0.10 will go live really soon but I found the stuff on this patch to be important enough to go live earlier. Hope everyone enjoys it! UPDATE 0.02 Player roll

In the options menu you can now pick between rolling to the current mouse position or alternate to a movement based roll, being able to roll according to the player current movement direction. Clearer rooms Rooms have been opened up and there are now fewer objects that could block player and enemies movement in an annoying way. This of course without loosing the ambience in every room. This is just a small update to rooms and enemies behavior. Patch 1.0 will include special encounter rooms, elite and rare enemies, and a better enemy movement behavior. Book readability Remake of character selection book, new general size, bigger font, this is also really important for it to be legible as it will be used for several special encounters.

Small fixes - Enemies moving in a perfect vertical path stopped animating. - Sometimes bigger enemies could "hit" the player while dodging behind them. - Scout level 5 perks could sometimes work incorrectly and only choose the Armor perk.

Source

Steam News / 1 March 2019

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