Full notes
Full Everpath update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
This is just a small patch with some small improvements that were asked in the discussions community forums. Also, patch 0.10 will go live really soon but I found the stuff on this patch to be important enough to go live earlier. Hope everyone enjoys it! UPDATE 0.02 Player roll
In the options menu you can now pick between rolling to the current mouse position or alternate to a movement based roll, being able to roll according to the player current movement direction. Clearer rooms Rooms have been opened up and there are now fewer objects that could block player and enemies movement in an annoying way. This of course without loosing the ambience in every room. This is just a small update to rooms and enemies behavior. Patch 1.0 will include special encounter rooms, elite and rare enemies, and a better enemy movement behavior. Book readability Remake of character selection book, new general size, bigger font, this is also really important for it to be legible as it will be used for several special encounters.
Small fixes - Enemies moving in a perfect vertical path stopped animating. - Sometimes bigger enemies could "hit" the player while dodging behind them. - Scout level 5 perks could sometimes work incorrectly and only choose the Armor perk.
Source
Changelog.gg summarizes and formats this update. How we read updates.
