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Steam News11 March 20263mo ago

Demo [patch 4]

ADDITIONS - Texts have been added to the tutorial to improve the link between explanations and the interface.

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Full EVERDAWN update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedADDITIONS - Texts have been added to the tutorial to improve the link between explanations and the interface. - Images have been added to the tutorial to strengthen understanding and the link between explanations and the interface. - The wonders icon now displays the letter "W" across all interfaces to improve its design and visibility. - Wonders information has been added to the info menu. - The laying icon is now also displayed next to the tile score in the tile information window. - Houses and streetlights now light up at night. - A visual link is now indicated between the high score and the leaderboard in the end menu and in the game mode menus with leaderboards. - Added the text "Game score" above the score in the end-of-game window. - A "+" now appears in front of each score in the tile information window. - You can now press the "Shift" key on your keyboard to display additional information in the tile information window. CHANGES - The wonders icon displayed when a wonder is obtained during a game has been reduced in size. - The quest text in the info menu has been modified. - The word "orange," previously used to describe the correct placement color, has been replaced with "yellow." - Some texts and special characters have been modified/added in the tutorial to improve the link between the explanations and the interface. - Zoom in / zoom out with the mouse wheel during the tutorial increases the completion gauge much faster. - Action prompts are no longer orange but green in the tutorial to make them stand out better. - In french, the word "cluster" in quests has been changed to "group". - Quantities in quests are now written as numbers everywhere for consistency, instead of words. - The placement and orientation icons are no longer simply yellow and blue, they now have their own specific icons. - The laying icon has been revised, though it remains similar in design. - The texts have been slightly shifted in the tile information window, and the "•" has been removed from placements and orientations. - The base chance to obtain a wonder quest after completing 3 quests is 25%. If a wonder quest is not obtained, the chance increases by 5% each time until it reaches a maximum of 70%. - If the player does not yet have a score on the leaderboard, a "/" is displayed. - Normal, rare, and wonder quests now grant 1 fewer tile than before (normal: 2 → 1, rare: 3 → 2, wonder: 4 → 3). - Clusters of 10 and 20 tiles now grant fewer tiles than before (10 tile clusters: 2 → 1, 20 tile clusters: 4 → 2). - The score and tile gains have been slightly moved to the left in the window that appears when you make a cluster of tiles. - The text indicating automatic saving at game startup has been changed. - The tile stock is now animated. A short delay has been added to prevent tile-laying spam and allow the animation to finish. - The three button texts in the end-of-game window are now centered, and the icons that appeared when selecting buttons have been moved to the bottom. - The icon above "Game finished" has been moved slightly upward in the end-of-game window. - The plain and forest wonders indicated that when placed they would generate 2 tile rows in the tile information window, but this was not actually the case. In other situations, the tile row icon disappeared entirely for all 9 wonders. BUG FIXES - In french, there was an error in the part of the tutorial where you have to zoom in and out, for AZERTY mode, it said "ZWX" when it should have said "WX." - The progress slider in the tutorial did not disappear during the part where you have to lay your first tile, but only afterward. It now disappears at the correct moment. - The random roll used to spawn a quest was based on 101 instead of 100. It is now correctly based on 100. - In Quick and Challenge game modes, completing the quest in the 2nd or 3rd slot could modify the value of the quest in the 1st slot. This could cause the same quest to appear multiple times as active, and when reloading the level, the incorrect quests would be loaded. - By default, in the Quick game mode menu, the synergy stat displayed "Synergy created" instead of "0". This has been fixed. - In the game mode menus with leaderboards, the rank previously did not display a "#" before the number or the "/". This has now been added. - In the demo, the text "Not active in the demo" has been added next to "Leaderboard" in the end menu. - The leaderboard was previously set to ascending, but it should be descending: the higher the score compared to other players, the better the position, the 1st place is therefore the best. - The leaderboard was not working before, it is now functional both during gameplay and in the menu. - Plural error in the text in the reward window if a Michi gave you 1 tile and in the text when you already have all the Michis. - In french an "e" was missing from the word "Touche" in "Touche ou à côté de 2 tuiles compatibles" in the tile information window of water filled and road junction. - In english, the word "placed" has been replaced with "laid" in the descriptions of the lazy Michi and worker Michi, in the wonder description in the information window, and in the wonder statistics in the game stats. - The "Close" and "Retry" button texts in the end-of-game window were not properly vertically centered. - In french, a space was missing between "2 tuiles compatibles" and ":" in the tile information window where applicable. - In french, "2 tuiles compatible" was missing an "s" in the tile information window where applicable. - In english, a space was missing between "Each new forest tile placed:" and "3" for the mountain wonder in the tile information window. - The wonder text that appears above the tile info window has been slightly shifted so it no longer overlaps with the wonder icon. - The wonder icon was not being updated when closing the wonder selection window. - The icon indicating the number of generated rows is no longer removed when necessary but is now crossed out, to follow the same logic as the synergy and cluster icons. - The text below the tile information window for more details, and the texts that appeared afterward, were not adapted to all resolutions. - In Quick mode, the new tile that appeared after placement slightly overlapped the hidden tile. - In Quick mode, the hidden tiles didn’t have the correct rotation. - The arrow after placing a tile, the score and gained tile displayed on the UI next to their corresponding icons, the discovery text, Michi’s text, and the Michi timer would pause when the mouse cursor was over the UI.

ADDITIONS - Texts have been added to the tutorial to improve the link between explanations and the interface. - Images have been added to the tutorial to strengthen understanding and the link between explanations and the interface. - The wonders icon now displays the letter "W" across all interfaces to improve its design and visibility. - Wonders information has been added to the info menu. - The laying icon is now also displayed next to the tile score in the tile information window. - Houses and streetlights now light up at night. - A visual link is now indicated between the high score and the leaderboard in the end menu and in the game mode menus with leaderboards. - Added the text "Game score" above the score in the end-of-game window. - A "+" now appears in front of each score in the tile information window. - You can now press the "Shift" key on your keyboard to display additional information in the tile information window. CHANGES - The wonders icon displayed when a wonder is obtained during a game has been reduced in size. - The quest text in the info menu has been modified. - The word "orange," previously used to describe the correct placement color, has been replaced with "yellow." - Some texts and special characters have been modified/added in the tutorial to improve the link between the explanations and the interface. - Zoom in / zoom out with the mouse wheel during the tutorial increases the completion gauge much faster. - Action prompts are no longer orange but green in the tutorial to make them stand out better. - In french, the word "cluster" in quests has been changed to "group". - Quantities in quests are now written as numbers everywhere for consistency, instead of words. - The placement and orientation icons are no longer simply yellow and blue, they now have their own specific icons. - The laying icon has been revised, though it remains similar in design. - The texts have been slightly shifted in the tile information window, and the "•" has been removed from placements and orientations. - The base chance to obtain a wonder quest after completing 3 quests is 25%. If a wonder quest is not obtained, the chance increases by 5% each time until it reaches a maximum of 70%. - If the player does not yet have a score on the leaderboard, a "/" is displayed. - Normal, rare, and wonder quests now grant 1 fewer tile than before (normal: 2 → 1, rare: 3 → 2, wonder: 4 → 3). - Clusters of 10 and 20 tiles now grant fewer tiles than before (10 tile clusters: 2 → 1, 20 tile clusters: 4 → 2). - The score and tile gains have been slightly moved to the left in the window that appears when you make a cluster of tiles. - The text indicating automatic saving at game startup has been changed. - The tile stock is now animated. A short delay has been added to prevent tile-laying spam and allow the animation to finish. - The three button texts in the end-of-game window are now centered, and the icons that appeared when selecting buttons have been moved to the bottom. - The icon above "Game finished" has been moved slightly upward in the end-of-game window. - The plain and forest wonders indicated that when placed they would generate 2 tile rows in the tile information window, but this was not actually the case. In other situations, the tile row icon disappeared entirely for all 9 wonders. BUG FIXES - In french, there was an error in the part of the tutorial where you have to zoom in and out, for AZERTY mode, it said "ZWX" when it should have said "WX." - The progress slider in the tutorial did not disappear during the part where you have to lay your first tile, but only afterward. It now disappears at the correct moment. - The random roll used to spawn a quest was based on 101 instead of 100. It is now correctly based on 100. - In Quick and Challenge game modes, completing the quest in the 2nd or 3rd slot could modify the value of the quest in the 1st slot. This could cause the same quest to appear multiple times as active, and when reloading the level, the incorrect quests would be loaded. - By default, in the Quick game mode menu, the synergy stat displayed "Synergy created" instead of "0". This has been fixed. - In the game mode menus with leaderboards, the rank previously did not display a "#" before the number or the "/". This has now been added. - In the demo, the text "Not active in the demo" has been added next to "Leaderboard" in the end menu. - The leaderboard was previously set to ascending, but it should be descending: the higher the score compared to other players, the better the position, the 1st place is therefore the best. - The leaderboard was not working before, it is now functional both during gameplay and in the menu. - Plural error in the text in the reward window if a Michi gave you 1 tile and in the text when you already have all the Michis. - In french an "e" was missing from the word "Touche" in "Touche ou à côté de 2 tuiles compatibles" in the tile information window of water filled and road junction. - In english, the word "placed" has been replaced with "laid" in the descriptions of the lazy Michi and worker Michi, in the wonder description in the information window, and in the wonder statistics in the game stats. - The "Close" and "Retry" button texts in the end-of-game window were not properly vertically centered. - In french, a space was missing between "2 tuiles compatibles" and ":" in the tile information window where applicable. - In french, "2 tuiles compatible" was missing an "s" in the tile information window where applicable. - In english, a space was missing between "Each new forest tile placed:" and "3" for the mountain wonder in the tile information window. - The wonder text that appears above the tile info window has been slightly shifted so it no longer overlaps with the wonder icon. - The wonder icon was not being updated when closing the wonder selection window. - The icon indicating the number of generated rows is no longer removed when necessary but is now crossed out, to follow the same logic as the synergy and cluster icons. - The text below the tile information window for more details, and the texts that appeared afterward, were not adapted to all resolutions. - In Quick mode, the new tile that appeared after placement slightly overlapped the hidden tile. - In Quick mode, the hidden tiles didn’t have the correct rotation. - The arrow after placing a tile, the score and gained tile displayed on the UI next to their corresponding icons, the discovery text, Michi’s text, and the Michi timer would pause when the mouse cursor was over the UI.

Source

Steam News / 11 March 2026

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