HomeGamesUpdatesPricingMethodology
Steam News11 May 20261mo ago

v1.0.3 [patch 3] MASSIVE UPDATE Nᵒ2

🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more! 📅 Available now – Discover what’s new in EVERDAWN! Hey everyone! Today, I’m launching a second massive update based on your feedback.

Full notes

Full EVERDAWN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions15 changes0 removals
  • Balance
  • Store
  • UI and audio
  • Performance
  • Maps
added🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more!📅 Available now – Discover what’s new in EVERDAWN! Hey everyone! Today, I’m launching a second massive update based on your feedback. New content, visual improvements, balance changes, and quality-of-life updates all come together to enhance the experience. This update marks a new milestone for EVERDAWN!
added🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more!🆕 MAIN NEW FEATURES ✨ New finds in the Michi’s shop & new Content ✔️ The Michi’s shop is expanding with solar finds ! You can find various items such as new tiles, tile variants, and much more, all available in exchange for the score you’ve accumulated.
changed🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more!More finds will arrive later in a future patch.
added🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more!✔️ Bronze, silver, and gold medals have been added to the Fast, Classic, and Hard modes, giving these game modes a clearer objective. ✔️ Events, a new system for scoring that makes matches even more dynamic. 👀 Visual & feedback improvements ✔️ Many tiles have been visually improved, including “Shardland”, “Water”, “Road” and the wonder “Sky”. ✔️ Improved feedback for better overall quality, for example:
changed🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more!A condition text to complete is now also displayed below the in-game score, not only in the main menu and pause menu.
changed🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more!There is now text and an SFX that reinforce achieving a high placement score, with three levels: "Nice!", "Great!", and "Impressive!" depending on the points gained.
Challenge 1: The required score1100800Challenge 1: The required score decreased, nerfIncreased from 25 tiles to 35 tiles, and the required score17501050Increased from 25 tiles to 35 tiles, and the required score decreased, nerf

🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more!

📅 Available now – Discover what’s new in EVERDAWN! Hey everyone! Today, I’m launching a second massive update based on your feedback. New content, visual improvements, balance changes, and quality-of-life updates all come together to enhance the experience. This update marks a new milestone for EVERDAWN!

🆕 MAIN NEW FEATURES ✨ New finds in the Michi’s shop & new Content ✔️ The Michi’s shop is expanding with solar finds! You can find various items such as new tiles, tile variants, and much more, all available in exchange for the score you’ve accumulated.

  • More finds will arrive later in a future patch.

✔️ Bronze, silver, and gold medals have been added to the Fast, Classic, and Hard modes, giving these game modes a clearer objective. ✔️ Events, a new system for scoring that makes matches even more dynamic. 👀 Visual & feedback improvements ✔️ Many tiles have been visually improved, including “Shardland”, “Water”, “Road” and the wonder “Sky”. ✔️ Improved feedback for better overall quality, for example:

  • A condition text to complete is now also displayed below the in-game score, not only in the main menu and pause menu.

  • There is now text and an SFX that reinforce achieving a high placement score, with three levels: "Nice!", "Great!", and "Impressive!" depending on the points gained.

  • On the end-of-game screen, “View board” is now written below the “Close” button to better explain that it hides the interface.

📈 Optimization ✔️ Some materials have been removed, improving performance. ✔️ Tiles now have fewer vertices. ⚖️ Balance changes ✔️ Tile gains from optimal placements now require 3 compatible tile placements instead of 2, in order to better balance the tile stock, which previously made infinite runs too easy to achieve. 🎮 Quality of life ✔️ It is now possible to click on the game mode icons, not just the text, when selecting game modes. 🛠️ 🌍 Bug fixes & localization ✔️ Various bugs and text issues across multiple languages have been fixed. 📷 IMAGE PREVIEW! The Michi’s shop is expanding Steam post image New tiles Steam post imageFilters, grounds and cursors Steam post image Text link to the score Steam post image Event Steam post image💡 Your feedback is essential! Let me know what you think of this update in the Steam comments. Your input helps me make the game even better. 💖 Thank you for your support, and see you soon on EVERDAWN! – SOLIDS Studio

☑️ MASSIVE UPDATE – Full Patch Notes

ADDITIONS - At the end of the game, when the leaderboard is updated in game modes where it is enabled, a spinning icon now appears. Once the leaderboard has been updated, the icon disappears. - Added a variant for the "Water - Curved" and "Water - End" tiles for the summer biome. - Added a second variant for the "Road - Junction" and "Road - End" tiles for the summer biome. - 2 new camera filters has been added; they will be available after purchase in the Michi shop. - 2 new mouse cursors has been added; they will be available after purchase in the Michi. - Two new tiles and 1 tile variant have been added; they will be available after purchase in the Michi shop :

  • Added a new "Berry - Other" tile for the summer biome.

  • Added a new "Lava flower - Other" tile for the desert biome.

  • Added a variant "Plain - Filled" tile for the summer biome.

  • Three new grounds have been added; they will be available after purchase in the Michi shop. - Bronze, silver, and gold medals have been added to the Quick, Classic, and Hard modes. These modes now have a real objective beyond simply climbing the leaderboard. The condition texts have been updated, and both the validation icon and the medal now appear on the end screen and in the main menu for the corresponding mode. - The condition text to complete is now also displayed below the in-game score, except in Creative mode where there are no conditions. - A new feedback system has been added when placing a tile: text and SFX now highlight high scores with three tiers — "Good!", "Very Good!", and "Impressive!" depending on the points gained. - On the end-of-game screen, the text "View the board" appears above the "Close" button to clarify the purpose of this button, which hides the interface. - Events have been added to the different game modes, except Tutorial and Creative. From time to time, an event will appear, and you’ll need to trigger a good placement, orientation, group, or synergy, depending on the event, on the indicated tile to earn score. - The info window now includes the newly added events. - Added an FX effect when searching for a Michi in the UI. - A black outline has been added to the game mode icons in the main menu mode selection screen. - FX have been added around secondary biomes that can be unlocked in Adventure mode. - Above the text that appears when hovering over a dangerous zone tile, there is now a danger icon and a theme-related icon. - A stamp has been added to the Michi store that appears once you've purchased everything on a page. - Additional information has been added in the info window of the main menu and pause menu. - Added 4 standard bonuses for the 3 bonus types in Adventure mode, increasing from 45 active bonuses to 57. CHANGES - The ground texture of the "Shardland - Other" tile from the summer biome has been changed. - The "Sky - Wonder" tile has been visually improved. - Some of the 3 diversity FX are less bright. - The tiles "Water – Straight", "Water – Curved", and "Water – End" have had their wave foam slightly adjusted. - The "Road - Junction", "Road - Straight", "Road - Curved", and "Road - End" tile variants now differ slightly in details such as the flowers compared to their original versions. - In the game mode selection menu, the mode icons did not respond to the mouse; you had to hover directly over the button (the orange part) for it to work. Now the icons respond to the mouse. - The text "In some game modes, the rules may change." in the info window has been moved slightly upward. - The "Pond - Other" tile from the summer biome has been again improved in terms of water rendering, and its image in the registry UI has been redone. - The texts and images in the "High score game stats" section have been adjusted in size and position to accommodate the "events completed" text in the Quick, Classic, and Hard game menus, as well as in-game in the end menu and the pause menu (if the game is finished). - Improved the visual design of the Michi shop. - The instructions at the start of the game now stay on screen a bit longer. - The Michi registry buttons have been slightly increased in size - The start-of-game instructions are now aligned toward the top and slightly shifted downward. If the text spans multiple lines, they will expand downward without moving the first line. - The 4 biomes to unlock in Adventure mode have been moved closer together to make them easier to access. You'll need to start a new game to see this change. - The information displayed above the 4 tiles of the secondary biomes has been slightly raised. - Dangerous zones in Adventure mode now have a stronger opacity. - Dangerous zones are no longer red. Each one now has a color related to its theme. - The text that appears when hovering over a dangerous zone tile is now more visible, has been enlarged and moved downward so as not to obstruct visibility. - The text that appears when hovering over a dangerous zone tile now has a color related to its theme. - When making a good placement, you now need at least 3 compatible tiles to gain +1 tile instead of 2. With 4 or 5 tiles, you always gain +1, but with a 70% chance instead of 50% to gain an additional +1 bonus (up to +2 total). With 6 tiles, you always gain +1, but with a 70% chance instead of 50% to gain another +1 bonus, and a 45% chance instead of 25% to gain yet another +1 bonus (up to +2 or +3 total) - When a water, road, or wall tile faces another tile, you always gain +2 tiles. However, if it faces 2 tiles, you always gain +2 bonus tile, but with a 70% chance instead of 50% to gain another +1 (up to +3 total). - If you hold down SHIFT, the text that appears when you hover over a dangerous zone hides the text. - Game Modes:

  • TutorialIncreased from 40 tiles to 70 tiles.
  • AdventureIncreased from 35 tiles to 50 tiles.
  • Challenge 1The required score has been reduced from 1100 to 800, and the duration has been increased from 3m45 to 4m.
  • Challenge 2Increased from 25 tiles to 30 tiles, and the spawn chance of locked tiles has been reduced from 25% to 15%.
  • Challenge 8Increased from 25 tiles to 45 tiles.
  • QuickIncreased from 25 tiles to 35 tiles, and the required score has been reduced from 1750 to 1050.
  • HardYou now need to place 4 tiles instead of 3 in Hard mode to lose 2 tiles. The objective text has been updated in the main menu, pause menu, and at the start of the game.
  • There is now an indication on the last tile, or the last two tiles in hard mode, when the next placement costs 2 tiles, reinforcing the fact that it could mean the end of the game. - The text describing the challenge conditions in the main menu has been moved up slightly. - The texts indicating that you need to press Shift or CTRL in-game have been increased from size 15 to 16 and now use 100% opacity to improve visibility. - Standard discoveries in Adventure mode that give score now grant 325 instead of 275. BUG FIXES - One of the backgrounds in the customization window extended too far upward in the main menu and the pause menu. - The "Close" button at the very start of an Adventure mode run was not adapted to all resolutions, so it could be misaligned. - The score display in the pause menu was not adapted to all resolutions, so it could be misaligned. - The photo mode in the pause menu was not adapted to all resolutions, so it could be misaligned. - When hovering over a wonder in the UI, the SFX could briefly play twice, and the information displayed (tile rows, groups, and synergies icons on the right) was not always correct. - In the pause menu customization screen, when hovering over a previous/next arrow button, the icon that appeared would not disappear when moving the cursor away. - When hovering over a wonder in the UI, the tile row icon was not always displayed correctly. - Once a boat landed on the "Water - Wonder" tile, it couldn't leave. - In Tutorial mode, the atmosphere sound was previously set to night by default. This has been fixed—it now uses the day atmosphere only, since there is no day/night cycle in this mode. - A score check was counting diversity score gains twice when placing a tile. - The tiles "Garden - Other", "Garden - Other", "Cavern - Other", "Shardland - Other" and "Waypost - Other" were placed correctly if you placed that tile next to the same tile, even though they weren't supposed to be. - The score gain displayed next to the score in the top-right corner was getting cut off when reaching 1000 or more. The text now automatically adjusts its size. - An FX was supposed to trigger when a bonus was found in Adventure mode, but instead the sound played a second time. - The orientation indicator was missing from the three "Tall Grass" tiles in the savanna biome. - When receiving a reward, closing the window caused the tile information window to briefly appear and disappear even though the mouse cursor was not over a tile. - When starting a new game in the different modes, the mode instructions were missing; this has now been fixed. - If the score lost on a dangerous zone in Adventure mode drops the score to 0 on the very first tile placement after loading a game / starting a new game, the score animation would not play and it remained at its current value as long as the gain did not exceed 0. - If Michis appeared on either of the two "Wall - Curved" tile variants, they were stretched vertically. - In-game ambient sounds were not decreasing in volume along with the music when restarting or leaving a game. - The text that appears when hovering over a dangerous zone tile was not centered. - The rewards on the 8 registry pages have been repositioned; they were slightly too far to the left. - When you clicked on the Discord icon in the main menu, it used to open a bunch of tabs. That's been fixed. - The validation icons in the "Quest runner" were not properly aligned. - In Adventure mode, if a natural disaster and a Michi spawn happened at the same time, the Michi could appear on a tile that was about to be destroyed at that exact moment. This has been fixed. - Placing a "Water - Filled" tile on the open side of a "Road - Straight", "Road - Curved", or "Road - End" tile incorrectly displayed the valid placement preview color on the road tile and awarded points, which should not happen. The same issue also occurred with the "Road - Junction" tile when placed on the open side of a "Water - Straight", "Water - Curved", or "Water - End" tile. - The tutorial text is now centered. - If the pause menu was closed while the info window was open, reopening the pause menu would incorrectly keep the indicator on the "I" button as if it were still open. OPTIMISATIONS - 5 materials (textures) have been removed to further improve performance. Existing materials are now reused instead for the following tiles: "Shardland - Other", "Sky - Wonder", "Mountain - Wonder", "Vineyard - Other", "Pond - Other" and the diversity FX also use one fewer material. - The number of vertices in some tiles has been optimized. - Optimization of score calculations and bonus spawn handling in Adventure mode. LOCALIZATION - In english, portuguese (Brazilian), and simplified chinese, there was a space before "+1" in the tile information window for the "Wall - Straight" tile when placing the tile. - In french, the "Water - Straight" variant tile did not display the variant name in the tile information window. - In russian, brazilian portuguese, and simplified chinese, the "Wall - Straight" and "Wall - Curved" variant tiles did not display the variant name next to "Type" but next to "Detail" in the tile information window. - The ":" characters in simplified chinese were incorrect for the Michis info in the info window. - The word in french "changées" in "Dans certains modes de jeux les règles peuvent changer." in the info window has been corrected to "changer". - The word "Tile" in Challenge 2 has been changed to "slot" in all five languages, and a section about events that are not available in this challenge has been added. - The descriptions for challenges 5, 7, and 8 have been revised to indicate that the event type corresponding to the challenge restriction is not available. A comma was also added where necessary in this part of the sentence. - In english, in the info window in the main menu and the pause menu, the two texts "Thresholds are" have had the word "are" removed.

Source

Steam News / 11 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.