Full notes
Full EVERDAWN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
ADDITIONS - Added an "I" information button to the main menu and pause menu, allowing access to details about the game’s different mechanics. - Once all Michis are unlocked, a message appears indicating that a Michi has been found without displaying the reward window. This is the intended behavior, but the visual of the found Michi was not visible. It is now displayed. - Added the text "Synergies created" in the Quick, Classic, and Hard game menus. - A second mountain variant has been added, offering new layouts and visual combinations with other tiles. - When switching to destruction mode, an expanding and contracting outline is now active to visually indicate the current state. CHANGES - The buttons in the main menu and pause menu have been slightly tightened to make room for the "I" information button. - The cluster trigger FX is now orange like the cluster icon to match the color. - The Michis have been slightly enlarged to be more visible. - The night brightness has been increased to create more of a starry night atmosphere rather than a dark night. - The tiles granted by the Lazy, Worker, and Climber Michis have been reduced from 2 to 1, and the Explorer Michi tiles have been reduced from 3 to 2. - The sound during Michi’s search has been intensified: it is faster and slightly higher-pitched. - The small white lines around the icon at the center of the screen on the UI during a Michi search have been resized and now expand and contract to reinforce the search effect. - The layout of the text "Start the game." and the "Start" button in the Tutorial and Quick game menus have been moved up to align with the other buttons in the game menus. The same applies to the "Continue", "New", "Yes", "No" buttons, and some text in the Creative game menu. - The information text at the top of the Creative game menu has been shortened. - The texts and images in the "High score game stats" section have been adjusted in size and position to accommodate the "synergies created" text in the Quick, Classic, and Hard game menus, as well as in-game in the end menu and the pause menu (if the game is finished). - In tile destruction mode, it is not possible to search for a Michi in order to maintain gameplay consistency. BUG FIXES - Previously, when pausing during Michi’s search, the SFX kept playing, now pausing stops the search. - A problem in the options for changing the resolution occurred in the main menu, this has been fixed. - After losing focus (Alt + Tab or similar), a random track would start playing during gameplay when the application regained focus. - If tile destruction is enabled while a Michi is present and a tile is clicked to destroy it, the Michi search icon will no longer appear. - We used to be able to destroy wonders by destroying a tile every 10 turns. This has now been fixed. Once placed, wonders can no longer be destroyed. - The game modes, options, registry, and info windows are now properly centered between the left vertical menu and the right side of the screen. - The game modes, options, registry, and info windows are now anchored to the left side, preventing issues when changing resolution. - UI issues affecting various screen resolutions have been fixed. - The quest validation icon (green checkmark) did not properly adapt to certain resolutions and could appear in incorrect positions on the screen. - An english translation issue related to the "Shardland" reward in the registry of the main menu and pause menu has been fixed. - All the settings in the controls menu in the main menu and the pause menu became incorrect as soon as they were modified, which prevented the controls from functioning properly. - The wrong text was linked to the "Mouse: camera zoom speed" settings in the controls menu. - By default, in english, the creative mode windows displayed "New creative" when it should have simply displayed "New".
Source
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