Full notes
Full EVERDAWN update
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What changed
- UI and audio
ADDITIONS - Forest-type tiles now have a combination with water. - Michis, small collectible creatures that inhabit the world of EVERDAWN and grant various bonuses, are now available in the game. It’s up to you to find them all! CHANGES - Tiles and other elements projected onto the UI had aliasing, this has now been improved. - Cavern and shardland tiles of the other type have been improved in design. - The tile information window has been redesigned to soon accommodate a new system, tile synergies. - The window that appears when a cluster is successfully completed has also been redesigned to soon accommodate this new system, tile synergies. - The cluster icon is no longer white but now orange, and the in-game feedback is also orange. - The camera can now zoom in further. BUG FIXES - Wall-type tiles were supposed to display towers at their ends if they were not connected to each other. - Cavern and shardland tiles of the other type did not grant points when laid and still displayed +X as gain information. - In-game, in the pause menu’s registry, when hovering the mouse cursor over a reward, the wrong description window was used, causing it to appear too large.
Source
Changelog.gg summarizes and formats this update. How we read updates.
