Full notes
Full EVERDAWN update
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Repeated intro
Hello everyone! 😀 Welcome to our second devlog, where we’d like to share all the latest updates. EVERDAWN is now much closer to its finalized vision than it was at the beginning! Here’s a quick overview of what’s new!
What changed
- Gameplay
- Maps
- Performance
➜ New Tile
A brand-new tile is now available, the water mill, featuring its own animation, adding even more life and dynamism to the game board.
➜ Game Modes
- Adventure Mode gains more depthunlocking new biomes will now require more strategy and planning.
A danger zone now appears around certain biomes:
poor placements or orientations will result in penalties,
these zones can be removed by achieving proper placements and orientations.
➜ A More Lively World
Hot air balloons are now part of the landscape.
Boats can now navigate through small rivers, not only full water tiles.
Lighthouses now feature a 360° rotating light, enhancing the atmosphere and making the world feel more alive.
➜ Bug Fixes & Optimizations
Several bug fixes have been implemented to improve overall stability.
The game is now much better optimized, smoothly handling hundreds of tiles on screen.
Thank you for your support and feedback, they are essential to the development of EVERDAWN. Don’t forget to wishlist the game if you haven’t already, more updates are coming very soon! 🌟
Source
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