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Steam News13 December 20196y ago

December Dev Log

Sorry for keeping you guys waiting! Please indulge to talk a bit more about myself, my studio and the recent development of the game. About Myself and the Studio: I’m currently being treated for chronicle insomnia.

Full notes

Full Eve of Souls: Static Pod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedAdd 8 “Game-over CGs” (There are 8 ways to die in the game, one for each.)
addedAdd multiple [Backer] character to the Easter Egg Room.
addedNew Trap: Pitfall (A lose tile on the floor, either run through it before it collapses or find another way)
addedNew Trap: Welcome Mat (Try it! You’ll love it!√)
addedNew Mechanism: Pressure Button (A design that’s old, but not obsolete)
addedNew Monster: The Hanger (Like its name, it’ll just hang here. Let’s just hope it’ll stay there forever.)

Eve of Souls: Static Pod changes

addedAdd 8 “Game-over CGs” (There are 8 ways to die in the game, one for each.)
addedAdd multiple [Backer] character to the Easter Egg Room.
addedNew Trap: Pitfall (A lose tile on the floor, either run through it before it collapses or find another way)
addedNew Trap: Welcome Mat (Try it! You’ll love it!√)
addedNew Mechanism: Pressure Button (A design that’s old, but not obsolete)

Sorry for keeping you guys waiting! Please indulge to talk a bit more about myself, my studio and the recent development of the game.

About Myself and the Studio:

  • I’m currently being treated for chronicle insomnia. The medicine makes it kind of hard to do any heavy mental labor. Sorry for keeping you waiting.

  • I’ve successfully recruited 6 more artist, who will begin to work on the game immediately!

  • Crowd funding went well. It’ll be put into good use and will cover most of the cost.

Ongoing/Finished Projects

  • Add 8 “Game-over CGs” (There are 8 ways to die in the game, one for each.)

  • Add multiple [Backer] character to the Easter Egg Room.

  • New Trap: Pitfall (A lose tile on the floor, either run through it before it collapses or find another way)

  • New Trap: Welcome Mat (Try it! You’ll love it!√)

  • New Mechanism: Pressure Button (A design that’s old, but not obsolete)

  • New Monster: The Hanger (Like its name, it’ll just hang here. Let’s just hope it’ll stay there forever.)

  • New Scavenging Spot: Trash Dump (They are all over the place. See if you are lucky enough to find anything)

  • New Universal Item: Golden Shovel (Let you dig a little deeper into the dump, or a lot deeper. )

  • Finished about 30% of the 4th chapter, 70% more to go.

  • 4 more tutorial picture.

  • Icons for every items in the inventory.

New Features:

  • You can now act twice in the night.

  • More activities to do that won’t count as an action. (Like watering the flower/washing face etc, will slightly increase corresponding skill level)

  • More puzzles that requires certain skill/skill level to unlock in the night!

  • More [Surprises]

  • Added “Coins”, which you can find during scavenging.

  • A bizarre “Item Broker” will enter the world. (You can let buy items from it using coins, and wait, is that a…)

Source

Steam News / 13 December 2019

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