Full notes
Full Eve of Souls: Static Pod update
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What changed
- Gameplay
- UI and audio
Eve of Souls: Static Pod changes
Sorry for keeping you guys waiting! Please indulge to talk a bit more about myself, my studio and the recent development of the game.
About Myself and the Studio:
I’m currently being treated for chronicle insomnia. The medicine makes it kind of hard to do any heavy mental labor. Sorry for keeping you waiting.
I’ve successfully recruited 6 more artist, who will begin to work on the game immediately!
Crowd funding went well. It’ll be put into good use and will cover most of the cost.
Ongoing/Finished Projects
Add 8 “Game-over CGs” (There are 8 ways to die in the game, one for each.)
Add multiple [Backer] character to the Easter Egg Room.
New Trap: Pitfall (A lose tile on the floor, either run through it before it collapses or find another way)
New Trap: Welcome Mat (Try it! You’ll love it!√)
New Mechanism: Pressure Button (A design that’s old, but not obsolete)
New Monster: The Hanger (Like its name, it’ll just hang here. Let’s just hope it’ll stay there forever.)
New Scavenging Spot: Trash Dump (They are all over the place. See if you are lucky enough to find anything)
New Universal Item: Golden Shovel (Let you dig a little deeper into the dump, or a lot deeper. )
Finished about 30% of the 4th chapter, 70% more to go.
4 more tutorial picture.
Icons for every items in the inventory.
New Features:
You can now act twice in the night.
More activities to do that won’t count as an action. (Like watering the flower/washing face etc, will slightly increase corresponding skill level)
More puzzles that requires certain skill/skill level to unlock in the night!
More [Surprises]
Added “Coins”, which you can find during scavenging.
A bizarre “Item Broker” will enter the world. (You can let buy items from it using coins, and wait, is that a…)
Source
Changelog.gg summarizes and formats this update. How we read updates.
