In this update15
Full notes
Full European Logistics Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
- Store
- Server
European Logistics Tycoon changes
Dear logistics managers,
with version 0.6.0_EA, the game reaches its biggest technical and gameplay expansion since development began.
The last weeks were focused entirely on rebuilding and expanding major core systems:
New 24/7 simulation
Completely reworked economy
New logistics & cargo systems
International expansion
Modular branch system
Ferries & international routes
Driver, license & compliance systems
Weather, apps & help systems
Hundreds of stability and UI improvements
This update fundamentally changes how your company is planned, expanded and managed. 🌍⚓🚛
🌙 Full 24/7 Simulation
The old night-stop system has been completely removed.
Routes now continue permanently:
Real night driving
Multi-day long-distance routes
Dynamic breaks
Automatic rest periods
No more forced stops at 23:00
Additionally, day changes, monthly accounting, weekly resets, motivation, hotel costs and temporary driver billing have been fully migrated to the new real-time simulation system.
🚛 New Tour, Tachograph & Compliance System
The TripPlanner has been massively expanded.
New features:
Segment-based route system
Minute-accurate ETA calculations
Intelligent break planning
Automatic overnight stays
Dynamic compliance checks
More realistic working time calculations
The system now clearly separates:
Working time
Driving time
Rest periods
Breaks
Service time
Loading / unloading
Overtime, ADR checks, the 9h rule, the 56h weekly rule and tachograph resets have also been fundamentally reworked.
👷 Multi-Driver & Team Operations
Multi-driver tours now support true 24/7 operation.
New:
Dynamic driver switching
Reduced team-rest periods
In-vehicle regeneration
Stabilized shift logic
Improved tachograph synchronization
📦 Completely New Cargo, Freight & Volume System
The old parcel system has been removed.
The market is now based on real cargo categories:
Food
Electronics
Construction materials
Heavy cargo
Liquids
Gases
Industrial goods
New trailer types:
Reefers
Tankers
Gas tankers
Low loaders
Container trailers
Car / van trailers
The new LE (Load Unit) system has also been integrated.
Contracts now validate:
Weight
Volume
Trailer compatibility
ADR certificates
Vehicle classes
Cooling requirements
Location logic
The economy now dynamically generates cargo based on your actual fleet.
🏙️ City Economy & Progression
The economy system has been completely redesigned.
Every city now has:
Its own economy class
Profit multipliers
Individual cost structures
Strategic importance
Metropolises offer higher profits, but also significantly higher operating costs.
🏗️ Property & Construction Overhaul
The old branch level system has been almost completely replaced.
New:
Real land management
Property purchasing
Securing/fencing system
Modular buildings
Dynamic parking capacities
Trailer parking slots
Construction queues
Building demolition
Capacities are now created through actual infrastructure instead of artificial level limits.
🌍 International Expansion & Ferries
The international road network has been massively expanded.
New regions & countries:
🇳🇴 Norway
🇩🇰 Denmark
🇨🇭 Switzerland
🇬🇧 United Kingdom
New features:
International ferry routes
Interactive ferry warnings
Ferry handbook
Ticket prices by vehicle class
Visual sea routes in the trip planner
Ferry crossings now also count as legal rest time.
🎓 Driver, Skill & License System
New time-based training system:
Multi-day training courses
Skill point system
License hierarchies
CE / ADR dependencies
Automatic completion logic
🌤️ Weather, Apps & Digital Systems
New features:
Regional weather system
Weather app
Laptop AppStore
Viking TradeRadar
Dynamic market analysis
New in-game wiki
The entire help system has additionally been rebuilt using a modular JSON structure.
🖥️ UI, UX & Quality of Life
Large parts of the interface have been modernized:
New settings menu
Responsive layouts
New market filters
New tooltips
Hover reworks
Map legends
Modernized driver overviews
New destination city filters
Improved fleet & market overviews
⚖️ Balancing & Economy
Reworked systems:
Freight rates
Overtime costs
Fines
Reputation loss
Expense calculations
Trailer costs
Leasing costs
Contract payouts
Volume-based payouts
Additional tolerance systems and fairer working-time calculations have also been added.
🐧 Linux, Proton & System Compatibility
Improvements for:
Linux
BSD
Wine
Proton
New:
Emoji fallback system
Improved OS detection
Additional debug logs
More stable UI theme propagation
🛠️ Stability & Bug Fixes
Among others, the following issues were fixed:
Market deadlocks
Trailer exploits
Tachograph bugs
Disappearing vehicles
Incorrect map markers
Overtime loopholes
Weekly time bugs
Savegame synchronization
UI crashes
Vehicle/trailer synchronization
Broken market filters
LE/capacity problems
Incorrect accounting
Night simulation issues
Several core systems were additionally refactored and modernized internally.
⚠️ Important Savegame Notice
Version 0.6.0_EA fundamentally changes large parts of the simulation, economy and logistics systems.
Existing savegames remain generally compatible.
However, for the best stability and to ensure all new systems work correctly, starting a new savegame is strongly recommended.
Older savegames may contain inconsistent values or partially outdated data structures.
Thank you to all testers, bug reporters and supporters! 🚛🔥
Version 0.6.0_EA lays the foundation for the next major phase of development.
Source
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