Update log
Full ETHYRIAL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Store
- Gameplay
- Maps
- Workshop
Steam Patch 2.14.2026
Happy Valentine's Day!
Levels
• Combat Level Experiment: Combat Level is now calculated off of the sum of XP from your combat skills next login you'll find your combat level a bit higher than it was before. Let us know your thoughts in general This makes it more simple and streamlined - focus on your combat skills vs a separate XP bar, levels come passively / naturally
Combat & Balance
• Bow Range Update: All bows now have a standardized range of 10 meters • Melee QoL - Auto-Target: Pressing a melee skill now automatically targets the nearest valid enemy if no target is selected • XP on Absorb Shields: Players now correctly gain combat XP when their damage is absorbed by shields • Mitigation XP: Improved how XP is awarded when mitigating damage through shields, i.e. Stormshield • Damage Source Updates: Void, Radiant, and Legendary weapon procs now correctly report their damage source for the combat log and skill XP • Level Difference XP Penalty: Removed • Party XP Bonus: Now applies to skill XP as well (was only character XP before)
Items & Crafting
• Updated Crafting Blueprints: Corrected material costs and output stats for 2H legendary weapon recipes
Quests
• Research Tasks: Updated Tier 4 and Tier 5 Research Task quests • The Cursed Crops: Updated quest data
UI & Client
• Quest Location Markers: Added on-screen markers showing quest objective locations • Quest Tracker: Improved quest tracking display • Cursor System: New context-sensitive cursor types with visual feedback for different interactions • Entity Pooling: More reliable entity fading and object pooling for smoother gameplay in populated areas • Unholy: Demonism has been renamed to Unholy • Pure Damage: Now appears properly in the combat log • Fidget Animation: Monsters play their fidget/idle variation animation every 6-9 seconds vs 2-3 before • Pet Name Colors: Pet names should now properly appear as yellow/red depending on hostility
Performance & Technical
• Voxel Raycast System: New voxel-based raycast system to improve performance of terrain and camera interaction • Raycast Fixes: Fixed raycasts originating from outside map boundaries; raycasts now respect hidden layers • Teleport/Dash Fix: Corrected movement behavior for teleports and dashes
Bug Fixes
• Currency Deduct Order: Fixed the order in which currency is deducted during transactions (gold first instead of copper) • Broken Tool Info Messages: Fixed incorrect info messages when using broken tools • Cursor Manager: Resolved multiple cursor display issues • NPC Walk Animation: Fixed NPCs playing incorrect walk animation • Costume Materials: Fixed memory leak in costume material lifecycle • Relic Swap Buff Loss: Swapping relics will now only clear class buffs instead of all buffs • Nameplate Stacking: Fixed a bug causing the player's nameplate to not remain anchored to the player • Tile Selection: Fixed a bug causing tile selection to break after a short time in game • Floor Stuck Bug: Fixed a bug causing players to get stuck 'gliding' without control when moving up layers • Vendor Values: Corrected vendor value formula to pay ~3x more per item than before. Also Wealth Value was updated to reflect vendor prices • Map Summoned Monster Loot: Fixed a bug where summoned monsters (like Fire Idols in Cinderfall) were incorrectly dropping loot and triggering Need/Greed rolls when killed in a party • Ol Johnny can be used in place of a
Source
