Update log
Full ETHYRIAL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Store
- Server
- UI and audio
- Fixes
NOTE: slightly longer downtime possible, ~3-5 min extra NOTE: If you encounter any issues visiting Hydras, please clear your worldcache by deleting the files in this folder:
C:\\Users\\NAME\\AppData\\LocalLow\\Gellyberry Studios\\Ethyrial\\Saved\\Client\\Cache\\WorldCache\\Irumesa
New Features
• Mana Vixen Mount & Pet: Added the Mana Vixen as both a rideable mount and companion pet to the Chronostone Vendor
• Bidirectional Player Sync: Implemented bidirectional player synchronization for improved state tracking & prevention of "ghost" players
Combat & Balance
• SpiritLink: Adjusted max stacks to 6
• Spellblade Updates: Arcane Shockwave was reworked to Arcane Surge, giving a way to better control stack count and when extra burst damage occurs. This should boost DPS. Arcane Bulwark adjusted to 4s duration / 16s CD.
• Enchanter: Can now move and cast Stormbolt
• ToE Orithak Weapon Buff: Slightly Reduced total Buff time to prevent an extra attack from sneaking in just as the protective aura went away
Content Updates
• Bones & Remains System: Injected bones and new remains loot tables across 550+ monsters
• Enchanted to Attuned: Renamed "Enchanted" crafted tier to "Attuned" across all affected items and blueprints so as not to overlap with Enchanting
• Gem Presets: Updated Brilliant Amethyst, Emerald, Garnet, Ruby, and Sapphire to include T7
Items & Crafting
• Updated 27+ crafting blueprints with generic crafting material references; i.e. Crimsonite Shield taking Elystram or Shadewood logs
• Force Remove Locked Items: Added server-side ability to clear the "Locked" status when trading items • Stale Enhancements: Some items have been changed over time and retained their old state. We introduced a way to update the effect of these types of items, such as Unstable Element, so we don't have to "Swap" for new copies when fixing bugs
UI Improvements
• Loot Roll Ordering: Fixed new loot rolls pushing older rolls off-screen - newer Need/Greed popups will wait in queue until you select an option
• Status Effect Tracker: Capped status effect tracker display to 5-minute maximum duration
• Guides: Woodcutting tiers have been added to the player guide (press L to access)
• ESC Key: Fixed a bug which could cause the Escape key to get stuck and not function properly
Bug Fixes
• Ghost Mount Fix: Resolved a bug where players remained stuck in mounted state after dismounting — retained mount speed and couldn't use abilities, persisting through full relog
• Party Duplication: Fixed a bug allowing players to appear in two parties simultaneously; added single-party enforcement and offline member cleanup
• Nearby Players Dead Zone: Fixed NearbyPlayers correctness - eliminated a ~72 tile dead zone where players were invisible to each other
• Quest Objective Fix: Resolved quest objective tracking issues
• Items: Fixed a bug where the Defender's Javelin had 0 DPS; Adjusted Ol' Johnny to 35 damage tier
• Respawn Fix: Fixed a bug preventing respawns in Old Mine and Warrens of Thought; Adjusted failsafe timer to 10s
• Fishing: Corrected fish rarity which allowed rare catches of cooking fish outside of Augem
Infrastructure
• Trading Post Cleanup: Cleaned up Trading Post backend code; Trading Post now displays Last Sale Price in search and the current lowest sale price instantly when selecting an item for fast buys
• Player Dashboard: Setup a player dashboard so we can better track info and improve the game based on key data
Final Legendary Weapon Models
• Check out the spear and
Source
