Full notes
Full Eternity Egg update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Store
- Performance
- Events
- Balance
this update took a bit longer than usual due to the time spent reworking save/load data to prevent issues in the future.
now there should be fewer issues with save corruption/random save files appearing in slot 3/other stuff like that.
I also fixed a bunch of bugs. some stuff that was previously unaccessible due to broken quest state checks, is now accessible.
there are a few expected oddities with this update, the main one being that you will spawn in Idiot's Domain as a safety measure (result of the save data migration). you will also lose some overworld checkpoints (they are all easy to get back to).
it's a trade-off for a more robust save system that will hopefully result in less corruption moving forward.
Changelog
added auto saving
refactored certain unstable data to avoid future corruptions
attempted a best effort migration for old data
expanded details in main menu save slot before loading
fixed energy rank saving/loading
fixed metal stars saving/loading
fixed energy collected saving/loading
fixed broken collider in E.D.E.N. City gate turret
fixed "leave" option not working in manager phong's shop after certain dialogue
fixed lag spikes on energy collection
increased collider size on gnome pipes (so they're more responsive)
fixed gnome pipe quest
fixed being able to get gnome flaut from flautista's cupboard without golden gnome key
fixed random despawns of EVERYTHING in upper frogton
fixed total demon hearts and entropic parasite counts in the zone info pause manu window being incorrectly counted
fixed tree hermit's dialogue/his portion of the quest
fixed caged creature collision in orb hollow
fixed windmill keeper quest
fixed orb hollow location incorrectly counting some collectables from upper frogton
made time trial demon talk trigger radius smaller
fixed lack of wall run on a pillar in upper frogton
added a grate to the back of the big pirple pipe off upper frogton cliffs
fixed flashing camera on elevator to/from upper frogton
improved formatting for inventory item counts
fixed flautista's dialogue/infinite gnome key reward glitch
fixed a bug where flying into location entrances in orbmechwould softlock the game (you can no longer fly into them in mech, this was never intended)
fixed fast travel location runoff/scrollability with too many locations
fixed main menu phantom slot selection/loading with controller
fixed some egg cluster hit boxes in ancient tree
made broken eggs remembered so you don't lose progress if you leave the area
made pipe buttons in pinkbobble horizons remembered
fixed woodmind guardian elevator doors + rootrot salve application
fixed leaving orbtek garage messing up overworld coordinates
fixed bird aficionado quest
buffed bounce stamina regen
fixed observatory quest
fixed orbtek garage upgrades not costing any money
fixed on death energy reset
fixed energy/metal star counts updating in items menu
fixed incorrect position on exit flautista's house
fixed a soft lock related to getting stuck in a chimney in serpent's rest
fixed a bunch of messy save data that was possibly causing incorrect overworld positioning (but not 100% that this issue is completely fixed)
tidied up the way save files are organized
made it so that the game backs up your last played save slot every session
added a button to open the gate to exit ancient tree's inner hollow
fixed saving/loading mech position in overworld
fixed some colliders in RoGF
fixed birds respawning after you give them to bird aficionado
fixed collectable tracking in RoGF
Known issues / work in progress
there are still a few broken quests, which I will be fixing over the next few days alongside work on a simple non-invasive optional tutorial (just to make the basic controls more clear) and some kind of control input sensitivity mapping.
Thanks to bug hunters
also want to say a huge thanks to everyone who has been helping test these fixes on experimental branches over the past week! your help has been invaluable.
if you have any issues with this save please let me know in the Discord:
Source
Changelog.gg summarizes and formats this update. How we read updates.
