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Steam News28 February 20264mo ago

1.16 (small update) time trial fixes + new player move + March plan

hello, I'm making a small update to add a much requested "air stop" move, and to fix existing time trials. 1.16 Changelog added a new base move: air stop.

In this update2

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Repeated intro

hello, I'm making a small update to add a much requested "air stop" move, and to fix existing time trials.

What changed

1 fix6 additions1 change0 removals
  • Gameplay
  • Fixes
addedhello, I'm making a small update to add a much requested "air stop" move, and to fix existing time trials.
added1.16 Changelogadded a new base move: air stop. this allows players to stop mid-air by pressing F on keyboard / left stick click gamepad. this hugely improves air control and makes more daring dash movement possible to control.
fixed1.16 Changelogfixed existing time trials (they should now properly display your best time and the course tier times) in these locations: Hollow of Destinies Upper Frogton Pinkbobble Plateau Ancient Tree
changed1.16 Changelogtweaked some time trial record times to make them a bit less brutal. anyone who has beaten those old times, huge respect
added1.16 Changelogadded interact prompt when entering mech
addedDevelopment plan for Marchthe next couple of updates will focus on finishing what I had to cut for the Early Access release back in December. so while technically "new" content, it's all still very familiar and I'm keen to start on truly fresh stuff, which I expect will be in full swing by April.

Eternity Egg changes

addedhello, I'm making a small update to add a much requested "air stop" move, and to fix existing time trials.
addedadded a new base move: air stop. this allows players to stop mid-air by pressing F on keyboard / left stick click gamepad. this hugely improves air control and makes more daring dash movement possible to control.
fixedfixed existing time trials (they should now properly display your best time and the course tier times) in these locations: Hollow of Destinies Upper Frogton Pinkbobble Plateau Ancient Tree
changedtweaked some time trial record times to make them a bit less brutal. anyone who has beaten those old times, huge respect
addedadded interact prompt when entering mech

1.16 Changelog

  • added a new base move: air stop. this allows players to stop mid-air by pressing F on keyboard / left stick click gamepad. this hugely improves air control and makes more daring dash movement possible to control.

  • fixed existing time trials (they should now properly display your best time and the course tier times) in these locations:

    • Hollow of Destinies

    • Upper Frogton

    • Pinkbobble Plateau

    • Ancient Tree

  • tweaked some time trial record times to make them a bit less brutal. anyone who has beaten those old times, huge respect

  • added interact prompt when entering mech

Development plan for March

the next couple of updates will focus on finishing what I had to cut for the Early Access release back in December. so while technically "new" content, it's all still very familiar and I'm keen to start on truly fresh stuff, which I expect will be in full swing by April.

so March will likely consist of adding cut content, like I mentioned, as well as potentially expanding some of the emptier existing levels (like Goliath Station, and Castle Bogplex). I suppose that counts as new stuff, too.

anyway, I expect to be working on expanding existing levels to some degree in parallel with any new stuff, throughout the course of the whole year, leading up to 1.0 realease out of Early Access. that is to say, I'm sure that expanding existing levels won't stop at what is done in March.

in other news, I've been trying to keep up a practice of free form daily renders, as I find it helps keep me motivated and often leads to design thinking/ideas.

here's one of them, featuring the old cow cannon NPC (sans cannon), that I will probably try and work into a level of some sort.

thanks again everyone for the continued support and patience - hope you, reader, have a good day.

Source

Steam News / 28 February 2026

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