In this update2
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Full Eternity Egg update
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Repeated intro
hello, I'm making a small update to add a much requested "air stop" move, and to fix existing time trials.
What changed
- Gameplay
- Fixes
Eternity Egg changes
1.16 Changelog
added a new base move: air stop. this allows players to stop mid-air by pressing F on keyboard / left stick click gamepad. this hugely improves air control and makes more daring dash movement possible to control.
fixed existing time trials (they should now properly display your best time and the course tier times) in these locations:
Hollow of Destinies
Upper Frogton
Pinkbobble Plateau
Ancient Tree
tweaked some time trial record times to make them a bit less brutal. anyone who has beaten those old times, huge respect
added interact prompt when entering mech
Development plan for March
the next couple of updates will focus on finishing what I had to cut for the Early Access release back in December. so while technically "new" content, it's all still very familiar and I'm keen to start on truly fresh stuff, which I expect will be in full swing by April.
so March will likely consist of adding cut content, like I mentioned, as well as potentially expanding some of the emptier existing levels (like Goliath Station, and Castle Bogplex). I suppose that counts as new stuff, too.
anyway, I expect to be working on expanding existing levels to some degree in parallel with any new stuff, throughout the course of the whole year, leading up to 1.0 realease out of Early Access. that is to say, I'm sure that expanding existing levels won't stop at what is done in March.
in other news, I've been trying to keep up a practice of free form daily renders, as I find it helps keep me motivated and often leads to design thinking/ideas.
here's one of them, featuring the old cow cannon NPC (sans cannon), that I will probably try and work into a level of some sort.
thanks again everyone for the continued support and patience - hope you, reader, have a good day.
Source
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