Full notes
Full Eternal Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes0 additions2 changes0 removals
- Fixes
- Balance
fixedFixed & Adjusted:
fixedFixed enemies not dying when the boss fight starts.
fixedFixed a broken spot in the cave.
changedMelee weapon damage reduced to require two hits in the early game.
changedCrossbow now starts with 35 damage (previously 40).
Eternal Rising changes
fixedFixed & Adjusted:
fixedFixed enemies not dying when the boss fight starts.
fixedFixed a broken spot in the cave.
changedMelee weapon damage reduced to require two hits in the early game.
changedCrossbow now starts with 35 damage (previously 40).
Fixed & Adjusted:
Fixed enemies not dying when the boss fight starts.
Fixed a broken spot in the cave.
Melee weapon damage reduced to require two hits in the early game.
Crossbow now starts with 35 damage (previously 40).
Source
Changelog.gg summarizes and formats this update. How we read updates.
