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Steam News26 February 20251y ago

Eternal Rising Build 0.1.1.7Demo

Fixed & Adjusted: Fixed enemies not dying when the boss fight starts. Fixed a broken spot in the cave. Melee weapon damage reduced to require two hits in the early game.

Full notes

Full Eternal Rising update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions2 changes0 removals
  • Fixes
  • Balance
fixedFixed & Adjusted:
fixedFixed enemies not dying when the boss fight starts.
fixedFixed a broken spot in the cave.
changedMelee weapon damage reduced to require two hits in the early game.
changedCrossbow now starts with 35 damage (previously 40).

Eternal Rising changes

fixedFixed & Adjusted:
fixedFixed enemies not dying when the boss fight starts.
fixedFixed a broken spot in the cave.
changedMelee weapon damage reduced to require two hits in the early game.
changedCrossbow now starts with 35 damage (previously 40).

Fixed & Adjusted:

  • Fixed enemies not dying when the boss fight starts.

  • Fixed a broken spot in the cave.

  • Melee weapon damage reduced to require two hits in the early game.

  • Crossbow now starts with 35 damage (previously 40).

Source

Steam News / 26 February 2025

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