Full notes
Full Eternal Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
- Gameplay
- Balance
changedThe minimum and maximum spawn ranges for creatures have been increased, preventing large groups from appearing too close to the player.
addedAll ranged creatures now have longer cooldowns, and their projectiles move more slowly.
changedHealth regeneration and maximum health have been buffed.
addedThe combo stack amount information has been added to the combo card descriptions.
Eternal Rising changes
changedThe minimum and maximum spawn ranges for creatures have been increased, preventing large groups from appearing too close to the player.
addedAll ranged creatures now have longer cooldowns, and their projectiles move more slowly.
changedHealth regeneration and maximum health have been buffed.
addedThe combo stack amount information has been added to the combo card descriptions.
The minimum and maximum spawn ranges for creatures have been increased, preventing large groups from appearing too close to the player.
All ranged creatures now have longer cooldowns, and their projectiles move more slowly.
Health regeneration and maximum health have been buffed.
The combo stack amount information has been added to the combo card descriptions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
