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Latest Eternal Rising updates
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- Eternal Rising
Balancing changes
The minimum and maximum spawn ranges for creatures have been increased, preventing large groups from appearing too close to the player. All ranged creatures now have longer cooldowns, and their projectiles move more slo…
Announcement4 changesGameplayBalance - Eternal Rising
Fixes and Improvements
Hi Players, Here’s the list of changes in this new update: Changes Dash can now pass through trees, as long as those trees are not close to world colliders. EXP orbs now have a new greenish color to avoid being confused…
Announcement11 changesFixGameplay - Eternal Rising
Capybara Buffs
Breaking a Capybara Statue now grants up to 3 buffs, depending on how many you destroy. The buffs are displayed on the Health HUD.
Announcement1 changeBalance - Eternal Rising
Performance Settings
Add a dynamic setting to automatically disable popups and particles if the frame rate drops below 60. This prevents the player from having to open the menu to adjust it later in the game. Now you can limit the frame rat…
Announcement2 changesGameplayPerformance - Eternal Rising
Game Adjustment
Some adjustments to game progression: Adjust how mobs scale their health, damage, and speed with each player level-up. Adjust how much damage bosses deal to players. For any feedback, feel free to share your thoughts in…
Announcement2 changesBalance - Eternal Rising
Eternal Rising Build 0.1.1.7Demo
Fixed & Adjusted: Fixed enemies not dying when the boss fight starts. Fixed a broken spot in the cave. Melee weapon damage reduced to require two hits in the early game. Crossbow now starts with 35 damage (previously 40…
Announcement5 changesFixBalance - Eternal Rising
Eternal Rising Next Fest Gameplay
Gameplay of Eternal RIsing Demo
Patch notes1 changeGameplay


