Full notes
Full Eternal Rain update
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What changed
- Maps
- Balance
- Gameplay
- Fixes
Eternal Rain changes
[Gameplay]
Ascensions added. Drops from the half-time boss of every map - FPS Counter in the top right corner added
[Characters]
- Azami, the Rogue Ascensions- Shurikhell: - Every greater shuriken has a 20% chance to spawn 12 smaller shuriken on hit - Mistra’s Cyclones: - While her passive is active Azami spawns 10 cyclones every 2.0 seconds travelling through enemies and dealing 8 damage on hit - Increases the active time of Winds of Mistralia by 5.0 seconds - Generalist: - Projectile Damage +20% Attack Speed +10% Move Speed +15% Reload Rate +15% Attraction Range +30% Dodge Chance +5% - Charon, the Grim Reaper Ascensions: - Bone Splinters: - After travelling for 0.75 seconds bone spear shoots out two smaller bone spears - Projectile Damage +20% Attack Speed +15% Max Ammo + 2 - Summon Damage -15% Summon Attack Speed -15% - Summon: Scythe: - Summons another scythe targeting random enemies and inflicting doom - Summon Damage +15% Summon Attack Speed +15% - Impending Doom: - Doom damage is increased by 5% Max Health damage Doom time halved - Scythe base move speed increased by 1.0
Fang, the Alchemist Ascensions: - Intoxicated: - Poison Cloud chance +5% Poison Cloud life time +1.0s Poison Cloud damage per tick +2 Poison Cloud area size +0.2 - Hatch Day: - Spiders now leave behind a small poison cloud for 3.0s damaging alle enemies inside every 1.0s - Spider amount +4 Infestation cooldown -1.0s - Experimental Subjects: - Summon Damage +30% Summon Attack Speed +30% - Poison Chance +10%
Helios, the Lord of Ashes Ascensions: - Through the Fire and Flames: - Halves the base damage Triple the fire rate and double ammo - Increases the range of Fire Breath - Incendiary Orbs: - Fire Orbs now explode multiple times in air Fire Orb Amount +4 Fire Orb Cooldown -1.0s - Ring of Fire: - Creates a ring of fire every 5.0 seconds spreading over the map dealing 6 damage Can inflict burn - Burn modifier +50%
Lilly, the Blade of Death Ascensions: - Growing Shadows: - Primary projectiles now grow much larger in size Chains are now 50% larger - Projectile Damage +15% - Trinity: - Adds a third chain to her active ability - Chain base damage +2 - Chain base rotation speed +25% - Masochist: - Every time Lilly takes damage she gains following buffs: - Move Speed +5% - Projectile Damage +5% - Attack Speed +5% - Dodge Chance is always 0% - Max HP +1
Stefanie, the Trigger-happy Ascensions: - Rocketeer: - Every primary bullet has a 10% chance to shoot out a seeking missile dealing 8 damage - Flak: - Tactical Rocket damage +2 Tactical Rocket amount +50% Tactical Rocket explosion range +0.2 Tactical Rocket cooldown -10.0s - Pow-Pow: - Projectiles +2 Attack Speed +30% Reload Rate +15% Projectile Spread +20
[Other]
VSYNC disabled for testing
[Bugs & Improvements]
Another Helping Hand Lvl. Max now displays the correct color for scaling
Removed some irrelevant lighting to improve frame rate a little
Fixed a bug that caused Lilly’s low health passive not to work as intended
Fixed a bug that cause the whole fog to move when the player moves
Charon’s scythe now spawns a little above him
Source
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