In this update3
Full notes
Full Escape Simulator 2 update
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What changed
- Gameplay
- Performance
- Fixes
- Events
Escape Simulator 2 changes
We’ve just released a new hotfix (v17073) focusing on the room editor.
We also worked on improving stability, fixing several editor issues, and introducing a few new features for the Builders. Thanks to everyone reporting bugs and sharing feedback, it really helps us make the game better with each patch. Btw the Build-a-room competition is still live!
Room Editor Fixes
Fixed incorrect changes to prop rotation when entering rotation values
Fixed hidden lights properly turning on in play mode and restoring their hidden state after exiting play mode
Only one directional light can now cast shadows
Texture loading is now supported on Mac
Custom models now have improved texture and material importing
Fixed custom model animations playing in reversed order
Custom props now appear instantly when imported
When importing a GLTF with many files, a scrolling message now appears so you can click "OK"
Editor is now more stable when importing the first custom model
Fixed a bug where some custom props couldn’t be selected
Ocean direction is now applied correctly
Cloud direction and speed are now applied correctly
Fixed visual refresh of textures in the material editor
Fixed hot reload of textures
Trigger “isSticky” now fires once for every event
Room Editor New Features
Added light cookies
Locks can now optionally send signals even if their state hasn’t changed
Trigger keys can now target more prop types
Added ocean caustics
Added more options for underwater effects
Added optional GPU optimizations for custom rooms
Added player head bob option
Lobby
Fixed community room picker in the Lobby
Pine team
Source
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