Full notes
Full Escape: Sierra Leone update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! I've uploaded a patch to hotfix some glaring issues users have been having. Least of which is enemy reinforcements spawning on pacifist game modes. I also did backend work on the dialogue and quest system. In other news, I've been looking at applying for the Canadian Media Fund, which could hopefully pan out into getting some good funding to speed up development. Anyhow, I'll keep you all updated on any news there. For now, check out the fixes below:
What changed
- Gameplay
- Events
- Fixes
Escape: Sierra Leone changes
Change Log
Fixed enemy ambush spawns still triggering in passive mode, they should now only trigger the events if you're playing on a combat mode. I will need people to test this in a custom game and let me know how it works out.
Fixed a bug where the player difficulty setting always was displayed as "Hard" when playing a custom mode, even if the player opted to disable all enemy AI.
Tweaked various collision hulls to be more accurate to their models.
Did backend work regarding dialogue and quest systems
Source
Changelog.gg summarizes and formats this update. How we read updates.
