Full notes
Full Escape: Sierra Leone update
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Repeated intro
Hello everyone, It's been a crazy last month and a half. I've been working 60 hour weeks at my day job and I also suffered a hard drive failure. Thankfully I keep backups, although admittedly not very neatly. It was not a fun 2 weeks or so to figure that all out and get my computer back up and running. Damn bad sectors. Anyhow, enough complaining, here is your build, just in time for my birthday! Happy birthday to me, and any other August 1st-ers out there. See the change log below!
What changed
- Gameplay
- Performance
Escape: Sierra Leone changes
Change Log:
I've added a basic dialogue system in and it seems to be working now. I have one test wounded civilian character for it near the starting beach.
Removed Simplygon, it was causing more issues than it was worth versus doing LOD's manually. Also it was causing issues with my builds.
Added more points of interest and secret areas.
Did more work on adding more objects and buildings into Operation Freetown.
Added a note to the initial loading screen to let people know it's gonna take a while to load initially, but also to let them know that once the initial load is done, subsequent loads are very quick.
Added over 16 new journals with more backstory and clues to secrets in the world.
Added more enemy ambush spawn zone setups (particularly to simulate attacks on certain safehouses). Hopefully this helps keep people on their toes!
Improved performance further with more aggressive LOD's and billboards.
Doubled grass LOD range, so it diappears in a less jarring manner.
Source
Changelog.gg summarizes and formats this update. How we read updates.
