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Steam News14 June 20179y ago

Build 0.8.0.0 Released And 6 Month Post-Mortem

Hey everyone! So some big news. June 5th marked the 6 month date since Escape: Sierra Leone hit Steam as an Early Access title. So far I'm more or less on target for a Q4 2017 full release later this year.

Full notes

Full Escape: Sierra Leone update

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Repeated intro

Hey everyone! So some big news. June 5th marked the 6 month date since Escape: Sierra Leone hit Steam as an Early Access title. So far I'm more or less on target for a Q4 2017 full release later this year. The next update is gonna be a big one, but could easily take over a month. 0.9.0.0 is going to introduce a lot more non-hostile NPC's, more story elements, and another method of escape or two. I may have an interim update in there as well, if serious bugs are encountered, or I have pressing new features I want to push out ASAP. Thanks everyone for all the support so far, I'd like to think I've had good progress for someone working solo with two other jobs, and the feedback I've been getting has been a big part of that. At some point soon I'll be holding a contest where you can win Steam wallet cash and/or free Steam keys to give to friends in return for your feedback on a survey. Thanks again, check out the change log for the new build below.

What changed

1 fix4 additions4 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedHey everyone! So some big news. June 5th marked the 6 month date since Escape: Sierra Leone hit Steam as an Early Access title. So far I'm more or less on target for a Q4 2017 full release later this year. The next update is gonna be a big one, but could easily take over a month. 0.9.0.0 is going to introduce a lot more non-hostile NPC's, more story elements, and another method of escape or two. I may have an interim update in there as well, if serious bugs are encountered, or I have pressing new features I want to push out ASAP. Thanks everyone for all the support so far, I'd like to think I've had good progress for someone working solo with two other jobs, and the feedback I've been getting has been a big part of that. At some point soon I'll be holding a contest where you can win Steam wallet cash and/or free Steam keys to give to friends in return for your feedback on a survey. Thanks again, check out the change log for the new build below.
addedChange LogWorked more on Operation Freetown, added new items, buildings, vegetation, etc.
changedChange LogVarious performance tweaks and upgrades to hopefully increase the FPS.
changedChange LogChanged the weapon sound attenuation curve from Logmarithic to natural. Also reduced the max range from 600M to 500M, this should make distant shots sound more realistic.
addedChange LogAdded a loading screen for going from Op Freetown to the main game again. Now it won't just look like your game froze.
changedChange LogReduced the cull distance on underwater vegetation.
reduced the max range600M500Mreduced the max range decreased, nerf

Escape: Sierra Leone changes

addedHey everyone! So some big news. June 5th marked the 6 month date since Escape: Sierra Leone hit Steam as an Early Access title. So far I'm more or less on target for a Q4 2017 full release later this year. The next update is gonna be a big one, but could easily take over a month. 0.9.0.0 is going to introduce a lot more non-hostile NPC's, more story elements, and another method of escape or two. I may have an interim update in there as well, if serious bugs are encountered, or I have pressing new features I want to push out ASAP. Thanks everyone for all the support so far, I'd like to think I've had good progress for someone working solo with two other jobs, and the feedback I've been getting has been a big part of that. At some point soon I'll be holding a contest where you can win Steam wallet cash and/or free Steam keys to give to friends in return for your feedback on a survey. Thanks again, check out the change log for the new build below.
addedWorked more on Operation Freetown, added new items, buildings, vegetation, etc.
changedVarious performance tweaks and upgrades to hopefully increase the FPS.
changedChanged the weapon sound attenuation curve from Logmarithic to natural. Also reduced the max range from 600M to 500M, this should make distant shots sound more realistic.
addedAdded a loading screen for going from Op Freetown to the main game again. Now it won't just look like your game froze.

Change Log

  • Worked more on Operation Freetown, added new items, buildings, vegetation, etc.

  • Various performance tweaks and upgrades to hopefully increase the FPS.

  • Attempted a fix where lockpicking pins wouldn't sit correctly on re-entering the lockpicking minigame.

  • Changed the weapon sound attenuation curve from Logmarithic to natural. Also reduced the max range from 600M to 500M, this should make distant shots sound more realistic.

  • Added a loading screen for going from Op Freetown to the main game again. Now it won't just look like your game froze.

  • Reduced the cull distance on underwater vegetation.

  • Fixed a few minor grammar issues in the main menu.

  • Attempted a fix for a large section of cliffs that would LOD out weirdly near the north end of the island.

  • Added Marcin Mazurski to the credits for his help with optimization work.

Source

Steam News / 14 June 2017

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